cash in: be motivated by you no long feel lucky

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you no long feel lucky 1.00
be used to person who want there money now 0.84
be motivated by you have to go home 0.83
requires do it 0.79
be motivated by you win 0.79
causes you get money 0.78
be used to get your money 0.77
be motivated by you have lot of chip 0.77
requires sell something person want 0.76
be motivated by you finish 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.33
¬ Salient(cash in, be motivated by you no long feel lucky)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.13
¬ Typical(cash in, be used to person who want there money now)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.03
¬ Typical(cash in, causes you get money)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.04
¬ Typical(cash in, be used to get your money)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.23
¬ Typical(cash in, be motivated by you have to go home)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.16
¬ Typical(cash in, requires do it)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.12
¬ Typical(cash in, requires sell something person want)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.88
¬ Plausible(cash in, be motivated by you have to go home)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.93
¬ Plausible(cash in, be used to person who want there money now)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.79
¬ Plausible(cash in, be motivated by you win)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.77
¬ Plausible(cash in, be motivated by you finish)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.95
¬ Plausible(cash in, requires do it)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.84
¬ Plausible(cash in, be motivated by you have lot of chip)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.30
¬ Typical(cash in, be motivated by you have lot of chip)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 1.00
¬ Plausible(cash in, causes you get money)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.37
¬ Typical(cash in, be motivated by you win)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.95
¬ Plausible(cash in, requires sell something person want)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.99
¬ Plausible(cash in, be used to get your money)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.45
Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.45
¬ Typical(cash in, be motivated by you finish)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.44
¬ Salient(cash in, requires do it)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.58
¬ Salient(cash in, be motivated by you have to go home)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.59
¬ Remarkable(cash in, be motivated by you finish)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.57
¬ Salient(cash in, be motivated by you win)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.58
¬ Salient(cash in, be motivated by you have lot of chip)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.59
¬ Salient(cash in, be motivated by you finish)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.73
¬ Remarkable(cash in, requires do it)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.71
¬ Salient(cash in, be used to person who want there money now)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.79
¬ Remarkable(cash in, be motivated by you win)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.85
¬ Remarkable(cash in, be motivated by you have to go home)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.81
¬ Remarkable(cash in, be motivated by you have lot of chip)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.72
¬ Salient(cash in, requires sell something person want)
0.33
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.90
¬ Remarkable(cash in, be used to person who want there money now)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.88
¬ Remarkable(cash in, requires sell something person want)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.93
¬ Remarkable(cash in, causes you get money)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.40
Remarkable(cash in, be motivated by you no long feel lucky)
Evidence: 0.94
¬ Remarkable(cash in, be used to get your money)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.90
¬ Salient(cash in, be used to get your money)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.93
¬ Salient(cash in, causes you get money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.33
Salient(cash in, be motivated by you no long feel lucky)
Evidence: 0.45
¬ Typical(cash in, be motivated by you no long feel lucky)
Evidence: 0.40
¬ Remarkable(cash in, be motivated by you no long feel lucky)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.81
Plausible(cash in, be motivated by you no long feel lucky)
Evidence: 0.45
¬ Typical(cash in, be motivated by you no long feel lucky)