chess piece: be used to protect king

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.69
, item
Weight: 0.68
, object
Weight: 0.62
, thing
Weight: 0.57
Siblings pawn
Weight: 0.70
, rook
Weight: 0.46
, percussion instrument
Weight: 0.36
, chess board
Weight: 0.36
, chess set
Weight: 0.36

Related properties

Property Similarity
be used to protect king 1.00
be used to protect your king 0.98
be used to checkmate king 0.81
be used to sacrifice to save queen 0.78
be used to protect square 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.98
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)
Evidence: 0.65
¬ Remarkable(rook, be used to protect your king)
0.08
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)
Evidence: 0.67
¬ Remarkable(rook, be used to protect king)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)
Evidence: 0.59
¬ Remarkable(rook, be used to checkmate king)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.12
Plausible(chess piece, be used to protect king)
Evidence: 0.67
Remarkable(rook, be used to protect king)
Evidence: 0.65
¬ Plausible(rook, be used to protect king)
0.48
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.12
Plausible(chess piece, be used to protect king)
Evidence: 0.65
Remarkable(rook, be used to protect your king)
Evidence: 0.57
¬ Plausible(rook, be used to protect your king)
0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.12
Plausible(chess piece, be used to protect king)
Evidence: 0.59
Remarkable(rook, be used to checkmate king)
Evidence: 0.36
¬ Plausible(rook, be used to checkmate king)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.12
Plausible(chess piece, be used to protect king)
Evidence: 0.60
¬ Salient(chess piece, be used to protect king)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.60
Salient(chess piece, be used to protect king)
Evidence: 0.13
¬ Salient(chess piece, be used to sacrifice to save queen)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.59
Remarkable(chess piece, be used to protect king)
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.12
Plausible(chess piece, be used to protect king)
Evidence: 0.16
¬ Plausible(chess piece, be used to protect square)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.59
Remarkable(chess piece, be used to protect king)
Evidence: 0.46
¬ Remarkable(chess piece, be used to protect square)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.60
Salient(chess piece, be used to protect king)
Evidence: 0.55
¬ Salient(chess piece, be used to protect square)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.55
Typical(chess piece, be used to protect king)
Evidence: 0.55
¬ Typical(chess piece, be used to protect square)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.12
Plausible(chess piece, be used to protect king)
Evidence: 0.36
¬ Plausible(chess piece, be used to sacrifice to save queen)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.55
Typical(chess piece, be used to protect king)
Evidence: 0.94
¬ Typical(chess piece, be used to sacrifice to save queen)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.60
Salient(chess piece, be used to protect king)
Evidence: 0.55
¬ Typical(chess piece, be used to protect king)
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.12
Plausible(chess piece, be used to protect king)
Evidence: 0.55
¬ Typical(chess piece, be used to protect king)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)
Evidence: 0.44
¬ Typical(rook, be used to protect king)
0.09
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.98
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)
Evidence: 0.50
¬ Typical(rook, be used to protect your king)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.59
¬ Remarkable(chess piece, be used to protect king)
Evidence: 0.63
¬ Typical(rook, be used to checkmate king)