clothing: be bad for environment

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.60
, craft
Weight: 0.59
, item
Weight: 0.59
, topic
Weight: 0.59
Siblings lingerie
Weight: 0.59
, coat
Weight: 0.59
, tank top
Weight: 0.58
, swimsuit
Weight: 0.57
, skirt
Weight: 0.57

Related properties

Property Similarity
be bad for environment 1.00
has quality bad 0.80
is ungiven good 0.78
be bad for game 0.78
has quality good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.72
Plausible(gift, has quality good)
Evidence: 0.49
¬ Typical(clothing, be bad for environment)
0.43
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.49
¬ Typical(clothing, be bad for environment)
0.43
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.65
Plausible(gift, is ungiven good)
Evidence: 0.49
¬ Typical(clothing, be bad for environment)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.65
¬ Plausible(gift, is ungiven good)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.67
¬ Plausible(item, be bad for game)
0.03
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.72
¬ Plausible(gift, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.51
¬ Remarkable(gift, is ungiven good)
0.38
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.79
¬ Remarkable(item, be bad for game)
0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.77
¬ Remarkable(gift, has quality good)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.60
¬ Remarkable(skirt, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.71
¬ Remarkable(coat, has quality good)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.78
¬ Remarkable(skirt, has quality good)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.82
¬ Remarkable(swimsuit, has quality good)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.65
Plausible(gift, is ungiven good)
Evidence: 0.20
Remarkable(clothing, be bad for environment)
Evidence: 0.24
¬ Plausible(clothing, be bad for environment)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.20
Remarkable(clothing, be bad for environment)
Evidence: 0.24
¬ Plausible(clothing, be bad for environment)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.72
Plausible(gift, has quality good)
Evidence: 0.20
Remarkable(clothing, be bad for environment)
Evidence: 0.24
¬ Plausible(clothing, be bad for environment)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.82
Remarkable(swimsuit, has quality good)
Evidence: 0.60
¬ Plausible(swimsuit, has quality good)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.78
Remarkable(skirt, has quality good)
Evidence: 0.78
¬ Plausible(skirt, has quality good)
0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.71
Remarkable(coat, has quality good)
Evidence: 0.69
¬ Plausible(coat, has quality good)
0.36
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.60
Remarkable(skirt, has quality bad)
Evidence: 0.80
¬ Plausible(skirt, has quality bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.20
¬ Salient(clothing, be bad for environment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.20
Salient(clothing, be bad for environment)
Evidence: 0.49
¬ Typical(clothing, be bad for environment)
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.24
Plausible(clothing, be bad for environment)
Evidence: 0.49
¬ Typical(clothing, be bad for environment)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.34
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.74
¬ Typical(gift, is ungiven good)
0.34
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.71
¬ Typical(gift, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.54
¬ Typical(swimsuit, has quality good)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.86
¬ Typical(skirt, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.71
¬ Typical(coat, has quality good)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(clothing, be bad for environment)
Evidence: 0.77
¬ Typical(skirt, has quality good)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.49
Typical(clothing, be bad for environment)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.24
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.49
Typical(clothing, be bad for environment)
Evidence: 0.71
¬ Typical(gift, has quality good)
0.24
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.49
Typical(clothing, be bad for environment)
Evidence: 0.74
¬ Typical(gift, is ungiven good)