club: be at person who like good food

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents institution
Weight: 0.64
, star
Weight: 0.61
, group
Weight: 0.60
, program
Weight: 0.59
, organization
Weight: 0.59
Siblings union
Weight: 0.61
, cub
Weight: 0.50
, league
Weight: 0.35
, dance club
Weight: 0.35
, baseball team
Weight: 0.33

Related properties

Property Similarity
be at person who like good food 1.00
be motivated by computer to do something 0.79
has person who adore them call fan 0.78
be used to meet other person 0.77
be used to beat somebody up 0.77
be used to have fun 0.77
be used to beat shit out of person 0.76
be see inside big city 0.76
requires know how computer work 0.76
be like club but without officer 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.50
¬ Typical(club, be at person who like good food)
0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.55
Plausible(program, requires know how computer work)
Evidence: 0.50
¬ Typical(club, be at person who like good food)
0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.33
Plausible(star, has person who adore them call fan)
Evidence: 0.50
¬ Typical(club, be at person who like good food)
0.28
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.11
Plausible(star, be see inside big city)
Evidence: 0.50
¬ Typical(club, be at person who like good food)
0.28
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.12
Plausible(group, be like club but without officer)
Evidence: 0.50
¬ Typical(club, be at person who like good food)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.11
¬ Plausible(star, be see inside big city)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.12
¬ Plausible(group, be like club but without officer)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.33
¬ Plausible(star, has person who adore them call fan)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.55
¬ Plausible(program, requires know how computer work)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.58
¬ Plausible(program, be motivated by computer to do something)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.14
¬ Remarkable(group, be like club but without officer)
0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.47
¬ Remarkable(star, be see inside big city)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.65
¬ Remarkable(star, has person who adore them call fan)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.92
¬ Remarkable(program, be motivated by computer to do something)
0.19
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.90
¬ Remarkable(program, requires know how computer work)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.75
¬ Remarkable(dance club, be used to have fun)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.16
¬ Plausible(club, be at person who like good food)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.33
Plausible(star, has person who adore them call fan)
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.16
¬ Plausible(club, be at person who like good food)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.55
Plausible(program, requires know how computer work)
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.16
¬ Plausible(club, be at person who like good food)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.11
Plausible(star, be see inside big city)
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.16
¬ Plausible(club, be at person who like good food)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.12
Plausible(group, be like club but without officer)
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.16
¬ Plausible(club, be at person who like good food)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.75
Remarkable(dance club, be used to have fun)
Evidence: 0.14
¬ Plausible(dance club, be used to have fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.63
¬ Salient(club, be at person who like good food)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.25
¬ Typical(club, be used to beat somebody up)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.16
¬ Plausible(club, be used to meet other person)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.29
¬ Typical(club, be used to beat shit out of person)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.47
¬ Typical(club, be used to meet other person)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.63
Salient(club, be at person who like good food)
Evidence: 0.68
¬ Salient(club, be used to meet other person)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.71
¬ Remarkable(club, be used to meet other person)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.31
¬ Plausible(club, be used to beat shit out of person)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.63
Salient(club, be at person who like good food)
Evidence: 0.76
¬ Salient(club, be used to beat shit out of person)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.63
Salient(club, be at person who like good food)
Evidence: 0.79
¬ Salient(club, be used to beat somebody up)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.36
¬ Plausible(club, be used to beat somebody up)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.80
¬ Remarkable(club, be used to beat shit out of person)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.63
Remarkable(club, be at person who like good food)
Evidence: 0.83
¬ Remarkable(club, be used to beat somebody up)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.63
Salient(club, be at person who like good food)
Evidence: 0.50
¬ Typical(club, be at person who like good food)
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.16
Plausible(club, be at person who like good food)
Evidence: 0.50
¬ Typical(club, be at person who like good food)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.15
¬ Typical(program, requires know how computer work)
0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.32
¬ Typical(star, has person who adore them call fan)
0.24
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.61
¬ Typical(star, be see inside big city)
0.21
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.72
¬ Typical(group, be like club but without officer)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
Evidence: 0.46
¬ Typical(dance club, be used to have fun)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.15
¬ Typical(program, requires know how computer work)
0.32
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.32
¬ Typical(star, has person who adore them call fan)
0.26
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.61
¬ Typical(star, be see inside big city)
0.23
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.50
Typical(club, be at person who like good food)
Evidence: 0.72
¬ Typical(group, be like club but without officer)