club: be used to beat somebody up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents institution
Weight: 0.64
, star
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, group
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, program
Weight: 0.59
, organization
Weight: 0.59
Siblings union
Weight: 0.61
, cub
Weight: 0.50
, league
Weight: 0.35
, dance club
Weight: 0.35
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Weight: 0.33

Related properties

Property Similarity
be used to beat somebody up 1.00
be used to beat shit out of person 0.90
be used to beat thing 0.89
be used to beat 0.87
be used to beat up fag 0.80
be use to hit something 0.77
be at person who like good food 0.77
be used to hit person 0.76
be motivated by computer to do something 0.76
be used to meet your friend at 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.25
¬ Typical(club, be used to beat somebody up)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.58
¬ Plausible(program, be motivated by computer to do something)

Remarkability exclusitivity betweem a parent and a child

0.10
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.76
Evidence: 0.83
¬ Remarkable(club, be used to beat somebody up)
Evidence: 0.92
¬ Remarkable(program, be motivated by computer to do something)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.36
¬ Plausible(club, be used to beat somebody up)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.79
¬ Salient(club, be used to beat somebody up)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.80
¬ Remarkable(club, be used to beat shit out of person)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.17
¬ Plausible(club, be used to beat)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.17
¬ Typical(club, be used to beat thing)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.21
¬ Salient(club, be used to beat up fag)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.71
¬ Remarkable(club, be used to beat)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.80
¬ Remarkable(club, be used to beat thing)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.76
¬ Salient(club, be used to beat shit out of person)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.09
¬ Plausible(club, be used to beat up fag)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.67
¬ Salient(club, be used to beat)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.38
¬ Remarkable(club, be used to beat up fag)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.87
¬ Salient(club, be used to beat thing)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.06
¬ Plausible(club, be used to meet your friend at)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.31
¬ Plausible(club, be used to beat shit out of person)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.29
¬ Typical(club, be used to beat shit out of person)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.16
¬ Plausible(club, be at person who like good food)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.63
¬ Remarkable(club, be at person who like good food)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.55
¬ Salient(club, be used to meet your friend at)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.67
¬ Remarkable(club, be used to meet your friend at)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.63
¬ Salient(club, be at person who like good food)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.85
¬ Remarkable(club, be use to hit something)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.83
Remarkable(club, be used to beat somebody up)
Evidence: 0.81
¬ Remarkable(club, be used to hit person)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.22
¬ Typical(club, be use to hit something)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.75
¬ Salient(club, be used to hit person)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.82
¬ Salient(club, be use to hit something)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.26
¬ Plausible(club, be used to hit person)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.33
¬ Typical(club, be used to hit person)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.41
¬ Plausible(club, be use to hit something)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.47
¬ Typical(club, be used to beat)
0.48
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.89
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.58
¬ Plausible(club, be used to beat thing)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.50
¬ Typical(club, be at person who like good food)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.64
¬ Typical(club, be used to meet your friend at)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.80
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.99
¬ Typical(club, be used to beat up fag)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.79
Salient(club, be used to beat somebody up)
Evidence: 0.25
¬ Typical(club, be used to beat somebody up)
Evidence: 0.83
¬ Remarkable(club, be used to beat somebody up)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.36
Plausible(club, be used to beat somebody up)
Evidence: 0.25
¬ Typical(club, be used to beat somebody up)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.83
¬ Remarkable(club, be used to beat somebody up)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.25
Typical(club, be used to beat somebody up)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)