club: be used to hit person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents institution
Weight: 0.64
, star
Weight: 0.61
, group
Weight: 0.60
, program
Weight: 0.59
, organization
Weight: 0.59
Siblings union
Weight: 0.61
, cub
Weight: 0.50
, league
Weight: 0.35
, dance club
Weight: 0.35
, baseball team
Weight: 0.33

Related properties

Property Similarity
be used to hit person 1.00
be used to hit thing 0.93
be use to hit something 0.90
be used to hit ball 0.83
hit criminal 0.82
hit ball 0.82
be used to smash person 0.80
be used to hit golf ball 0.77
be used to beat somebody up 0.76
be used to beat shit out of person 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.75
¬ Salient(club, be used to hit person)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.09
¬ Typical(club, be used to hit thing)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.18
¬ Salient(club, hit criminal)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.27
¬ Remarkable(club, hit criminal)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.84
¬ Remarkable(club, be used to hit thing)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.22
¬ Typical(club, be use to hit something)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.85
¬ Remarkable(club, be use to hit something)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.12
¬ Plausible(club, be used to hit ball)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.32
¬ Salient(club, hit ball)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.33
¬ Salient(club, be used to smash person)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.45
¬ Remarkable(club, be used to smash person)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.53
¬ Remarkable(club, hit ball)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.82
¬ Salient(club, be use to hit something)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.74
¬ Remarkable(club, be used to hit ball)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.92
¬ Salient(club, be used to hit thing)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.33
¬ Salient(club, be used to hit golf ball)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.64
¬ Salient(club, be used to hit ball)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.75
¬ Remarkable(club, be used to hit golf ball)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.83
¬ Remarkable(club, be used to beat somebody up)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.81
Remarkable(club, be used to hit person)
Evidence: 0.80
¬ Remarkable(club, be used to beat shit out of person)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.25
¬ Typical(club, be used to beat somebody up)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.41
¬ Plausible(club, be use to hit something)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.79
¬ Salient(club, be used to beat somebody up)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.76
¬ Salient(club, be used to beat shit out of person)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.29
¬ Typical(club, be used to beat shit out of person)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.36
¬ Plausible(club, be used to smash person)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.31
¬ Plausible(club, be used to beat shit out of person)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.42
¬ Plausible(club, hit criminal)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.36
¬ Plausible(club, be used to beat somebody up)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.51
¬ Typical(club, be used to hit ball)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.46
¬ Plausible(club, be used to hit golf ball)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.52
¬ Plausible(club, hit ball)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.66
¬ Typical(club, hit ball)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.63
¬ Typical(club, be used to hit golf ball)
0.33
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.93
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.79
¬ Plausible(club, be used to hit thing)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.80
¬ Typical(club, be used to smash person)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.33
Typical(club, be used to hit person)
Evidence: 0.87
¬ Typical(club, hit criminal)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Salient(club, be used to hit person)
Evidence: 0.33
¬ Typical(club, be used to hit person)
Evidence: 0.81
¬ Remarkable(club, be used to hit person)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.26
Plausible(club, be used to hit person)
Evidence: 0.33
¬ Typical(club, be used to hit person)