club: be used to beat thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents institution
Weight: 0.64
, star
Weight: 0.61
, group
Weight: 0.60
, program
Weight: 0.59
, organization
Weight: 0.59
Siblings union
Weight: 0.61
, cub
Weight: 0.50
, league
Weight: 0.35
, dance club
Weight: 0.35
, baseball team
Weight: 0.33

Related properties

Property Similarity
be used to beat thing 1.00
be used to beat 0.95
be used to beat somebody up 0.89
be used to beat shit out of person 0.87
be used to hit thing 0.83
be use to hit something 0.78
be used to beat up fag 0.76
be motivated by make game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.17
¬ Typical(club, be used to beat thing)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.55
¬ Plausible(program, be motivated by make game)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.80
¬ Remarkable(club, be used to beat thing)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.80
Remarkable(club, be used to beat thing)
Evidence: 0.58
¬ Plausible(club, be used to beat thing)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.87
¬ Salient(club, be used to beat thing)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.17
¬ Plausible(club, be used to beat)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.87
Salient(club, be used to beat thing)
Evidence: 0.67
¬ Salient(club, be used to beat)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.80
Remarkable(club, be used to beat thing)
Evidence: 0.71
¬ Remarkable(club, be used to beat)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.87
Salient(club, be used to beat thing)
Evidence: 0.79
¬ Salient(club, be used to beat somebody up)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.87
Salient(club, be used to beat thing)
Evidence: 0.76
¬ Salient(club, be used to beat shit out of person)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.17
Typical(club, be used to beat thing)
Evidence: 0.09
¬ Typical(club, be used to hit thing)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.31
¬ Plausible(club, be used to beat shit out of person)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.36
¬ Plausible(club, be used to beat somebody up)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.87
Salient(club, be used to beat thing)
Evidence: 0.21
¬ Salient(club, be used to beat up fag)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.80
Remarkable(club, be used to beat thing)
Evidence: 0.83
¬ Remarkable(club, be used to beat somebody up)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Salient(club, be used to beat thing)
Evidence: 0.92
¬ Salient(club, be used to hit thing)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.09
¬ Plausible(club, be used to beat up fag)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.80
Remarkable(club, be used to beat thing)
Evidence: 0.80
¬ Remarkable(club, be used to beat shit out of person)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.80
Remarkable(club, be used to beat thing)
Evidence: 0.38
¬ Remarkable(club, be used to beat up fag)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.87
Salient(club, be used to beat thing)
Evidence: 0.82
¬ Salient(club, be use to hit something)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.17
Typical(club, be used to beat thing)
Evidence: 0.25
¬ Typical(club, be used to beat somebody up)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.80
Remarkable(club, be used to beat thing)
Evidence: 0.84
¬ Remarkable(club, be used to hit thing)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.17
Typical(club, be used to beat thing)
Evidence: 0.29
¬ Typical(club, be used to beat shit out of person)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.80
Remarkable(club, be used to beat thing)
Evidence: 0.85
¬ Remarkable(club, be use to hit something)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.41
¬ Plausible(club, be use to hit something)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.17
Typical(club, be used to beat thing)
Evidence: 0.22
¬ Typical(club, be use to hit something)
0.50
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.95
Evidence: 0.17
Typical(club, be used to beat thing)
Evidence: 0.47
¬ Typical(club, be used to beat)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.79
¬ Plausible(club, be used to hit thing)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.76
Evidence: 0.17
Typical(club, be used to beat thing)
Evidence: 0.99
¬ Typical(club, be used to beat up fag)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Salient(club, be used to beat thing)
Evidence: 0.17
¬ Typical(club, be used to beat thing)
Evidence: 0.80
¬ Remarkable(club, be used to beat thing)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.58
Plausible(club, be used to beat thing)
Evidence: 0.17
¬ Typical(club, be used to beat thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.80
¬ Remarkable(club, be used to beat thing)
Evidence: 0.20
¬ Typical(program, be motivated by make game)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.17
Typical(club, be used to beat thing)
Evidence: 0.20
¬ Typical(program, be motivated by make game)