program: be motivated by make game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by make game 1.00
be motivated by make program 0.80
be motivated by computer to do something 0.79
be motivated by create result 0.78
be motivated by result 0.77
be motivated by give computer task 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.87
¬ Salient(program, be motivated by make game)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.20
Typical(program, be motivated by make game)
Evidence: 0.12
¬ Typical(program, be motivated by make program)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.20
Typical(program, be motivated by make game)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.87
Salient(program, be motivated by make game)
Evidence: 0.56
¬ Salient(program, be motivated by give computer task)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.87
Salient(program, be motivated by make game)
Evidence: 0.90
¬ Salient(program, be motivated by make program)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.87
Salient(program, be motivated by make game)
Evidence: 0.83
¬ Salient(program, be motivated by computer to do something)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.87
Salient(program, be motivated by make game)
Evidence: 0.85
¬ Salient(program, be motivated by create result)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.87
Salient(program, be motivated by make game)
Evidence: 0.89
¬ Salient(program, be motivated by result)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.20
Typical(program, be motivated by make game)
Evidence: 0.17
¬ Typical(program, be motivated by result)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.20
Typical(program, be motivated by make game)
Evidence: 0.23
¬ Typical(program, be motivated by create result)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.75
Remarkable(program, be motivated by make game)
Evidence: 0.84
¬ Remarkable(program, be motivated by make program)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.75
Remarkable(program, be motivated by make game)
Evidence: 0.75
¬ Remarkable(program, be motivated by create result)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.75
Remarkable(program, be motivated by make game)
Evidence: 0.75
¬ Remarkable(program, be motivated by result)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.75
Remarkable(program, be motivated by make game)
Evidence: 0.92
¬ Remarkable(program, be motivated by computer to do something)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.75
Remarkable(program, be motivated by make game)
Evidence: 0.82
¬ Remarkable(program, be motivated by give computer task)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.51
¬ Plausible(program, be motivated by create result)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.58
¬ Plausible(program, be motivated by computer to do something)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.20
Typical(program, be motivated by make game)
Evidence: 0.31
¬ Typical(program, be motivated by give computer task)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.71
¬ Plausible(program, be motivated by make program)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.66
¬ Plausible(program, be motivated by result)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.80
¬ Plausible(program, be motivated by give computer task)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Salient(program, be motivated by make game)
Evidence: 0.20
¬ Typical(program, be motivated by make game)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.20
¬ Typical(program, be motivated by make game)