program: be motivated by create result

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by create result 1.00
be motivated by result 0.93
requires be aware of intend result 0.78
be motivated by make game 0.78
be motivated by make program 0.77
be motivated by it cause pain 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.51
Plausible(program, be motivated by create result)
Evidence: 0.85
¬ Salient(program, be motivated by create result)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.85
Salient(program, be motivated by create result)
Evidence: 0.89
¬ Salient(program, be motivated by result)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.23
Typical(program, be motivated by create result)
Evidence: 0.17
¬ Typical(program, be motivated by result)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.75
Remarkable(program, be motivated by create result)
Evidence: 0.75
¬ Remarkable(program, be motivated by result)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.23
Typical(program, be motivated by create result)
Evidence: 0.12
¬ Typical(program, be motivated by make program)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.85
Salient(program, be motivated by create result)
Evidence: 0.79
¬ Salient(program, requires be aware of intend result)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Salient(program, be motivated by create result)
Evidence: 0.73
¬ Salient(program, be motivated by it cause pain)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Salient(program, be motivated by create result)
Evidence: 0.87
¬ Salient(program, be motivated by make game)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.75
Remarkable(program, be motivated by create result)
Evidence: 0.53
¬ Remarkable(program, requires be aware of intend result)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.85
Salient(program, be motivated by create result)
Evidence: 0.90
¬ Salient(program, be motivated by make program)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.51
Plausible(program, be motivated by create result)
Evidence: 0.25
¬ Plausible(program, be motivated by it cause pain)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.23
Typical(program, be motivated by create result)
Evidence: 0.20
¬ Typical(program, be motivated by make game)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.23
Typical(program, be motivated by create result)
Evidence: 0.21
¬ Typical(program, requires be aware of intend result)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.51
Plausible(program, be motivated by create result)
Evidence: 0.66
¬ Plausible(program, be motivated by result)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.75
Remarkable(program, be motivated by create result)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.75
Remarkable(program, be motivated by create result)
Evidence: 0.69
¬ Remarkable(program, be motivated by it cause pain)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.75
Remarkable(program, be motivated by create result)
Evidence: 0.84
¬ Remarkable(program, be motivated by make program)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.51
Plausible(program, be motivated by create result)
Evidence: 0.55
¬ Plausible(program, be motivated by make game)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.23
Typical(program, be motivated by create result)
Evidence: 0.41
¬ Typical(program, be motivated by it cause pain)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.51
Plausible(program, be motivated by create result)
Evidence: 0.71
¬ Plausible(program, be motivated by make program)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.51
Plausible(program, be motivated by create result)
Evidence: 0.91
¬ Plausible(program, requires be aware of intend result)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.85
Salient(program, be motivated by create result)
Evidence: 0.23
¬ Typical(program, be motivated by create result)
Evidence: 0.75
¬ Remarkable(program, be motivated by create result)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.51
Plausible(program, be motivated by create result)
Evidence: 0.23
¬ Typical(program, be motivated by create result)