comfort friend: requires feel

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires feel 1.00
causes feel good 0.89
causes make them feel good 0.87
be motivated by them to feel good 0.87
causes feel good about yourself 0.85
be used to help them feel good 0.85
causes they would feel good 0.85
be used to make friend feel good 0.84
be motivated by help them feel good 0.84
be motivated by make him feel good 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 0.53
¬ Salient(comfort friend, requires feel)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 1.00
¬ Plausible(comfort friend, causes feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.10
Typical(comfort friend, requires feel)
Evidence: 0.03
¬ Typical(comfort friend, causes feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 1.00
¬ Plausible(comfort friend, be motivated by them to feel good)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.10
Typical(comfort friend, requires feel)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by them to feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 1.00
¬ Plausible(comfort friend, causes feel good about yourself)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 1.00
¬ Plausible(comfort friend, be used to help them feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make friend feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 1.00
¬ Plausible(comfort friend, be motivated by help them feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.10
Typical(comfort friend, requires feel)
Evidence: 0.03
¬ Typical(comfort friend, be used to help them feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.10
Typical(comfort friend, requires feel)
Evidence: 0.03
¬ Typical(comfort friend, causes feel good about yourself)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.10
Typical(comfort friend, requires feel)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by help them feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.10
Typical(comfort friend, requires feel)
Evidence: 0.03
¬ Typical(comfort friend, be used to make friend feel good)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.68
Remarkable(comfort friend, requires feel)
Evidence: 0.93
¬ Remarkable(comfort friend, causes feel good)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.68
Remarkable(comfort friend, requires feel)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by them to feel good)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.68
Remarkable(comfort friend, requires feel)
Evidence: 0.93
¬ Remarkable(comfort friend, causes feel good about yourself)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.68
Remarkable(comfort friend, requires feel)
Evidence: 0.95
¬ Remarkable(comfort friend, be used to help them feel good)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.68
Remarkable(comfort friend, requires feel)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by help them feel good)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.68
Remarkable(comfort friend, requires feel)
Evidence: 0.97
¬ Remarkable(comfort friend, be used to make friend feel good)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.53
Salient(comfort friend, requires feel)
Evidence: 0.81
¬ Salient(comfort friend, be motivated by help them feel good)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.87
Evidence: 0.53
Salient(comfort friend, requires feel)
Evidence: 0.85
¬ Salient(comfort friend, be motivated by them to feel good)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.53
Salient(comfort friend, requires feel)
Evidence: 0.82
¬ Salient(comfort friend, be used to make friend feel good)
0.43
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.89
Evidence: 0.53
Salient(comfort friend, requires feel)
Evidence: 0.93
¬ Salient(comfort friend, causes feel good)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.53
Salient(comfort friend, requires feel)
Evidence: 0.88
¬ Salient(comfort friend, be used to help them feel good)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.53
Salient(comfort friend, requires feel)
Evidence: 0.88
¬ Salient(comfort friend, causes feel good about yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.53
Salient(comfort friend, requires feel)
Evidence: 0.10
¬ Typical(comfort friend, requires feel)
Evidence: 0.68
¬ Remarkable(comfort friend, requires feel)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(comfort friend, requires feel)
Evidence: 0.10
¬ Typical(comfort friend, requires feel)