computer game: have bad impact on gamers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents software
Weight: 0.75
, computer program
Weight: 0.72
, game
Weight: 0.71
, electronic device
Weight: 0.69
, field
Weight: 0.69
Siblings mass effect
Weight: 0.60
, mmorpg
Weight: 0.58
, solitaire
Weight: 0.58
, pinball
Weight: 0.57
, doom
Weight: 0.57

Related properties

Property Similarity
have bad impact on gamers 1.00
have impact on gamers 0.99
have bad impact 0.81
have impact 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(computer game, have bad impact on gamers)
Evidence: 0.98
¬ Salient(computer game, have bad impact on gamers)

Similarity expansion

0.84
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.99
Evidence: 0.96
Typical(computer game, have bad impact on gamers)
Evidence: 0.08
¬ Typical(computer game, have impact on gamers)
0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.98
Salient(computer game, have bad impact on gamers)
Evidence: 0.61
¬ Salient(computer game, have impact on gamers)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.93
Plausible(computer game, have bad impact on gamers)
Evidence: 0.32
¬ Plausible(computer game, have impact on gamers)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Salient(computer game, have bad impact on gamers)
Evidence: 0.96
¬ Salient(computer game, have bad impact)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Typical(computer game, have bad impact on gamers)
Evidence: 0.95
¬ Typical(computer game, have bad impact)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.96
Typical(computer game, have bad impact on gamers)
Evidence: 0.10
¬ Typical(computer game, have impact)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.98
Salient(computer game, have bad impact on gamers)
Evidence: 0.62
¬ Salient(computer game, have impact)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.93
Plausible(computer game, have bad impact on gamers)
Evidence: 0.34
¬ Plausible(computer game, have impact)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Plausible(computer game, have bad impact on gamers)
Evidence: 0.90
¬ Plausible(computer game, have bad impact)
0.57
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.99
Evidence: 0.67
Remarkable(computer game, have bad impact on gamers)
Evidence: 0.97
¬ Remarkable(computer game, have impact on gamers)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.67
Remarkable(computer game, have bad impact on gamers)
Evidence: 0.61
¬ Remarkable(computer game, have bad impact)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.67
Remarkable(computer game, have bad impact on gamers)
Evidence: 0.96
¬ Remarkable(computer game, have impact)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Salient(computer game, have bad impact on gamers)
Evidence: 0.96
¬ Typical(computer game, have bad impact on gamers)
Evidence: 0.67
¬ Remarkable(computer game, have bad impact on gamers)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(computer game, have bad impact on gamers)
Evidence: 0.96
¬ Typical(computer game, have bad impact on gamers)