computer game: have impact

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents software
Weight: 0.75
, computer program
Weight: 0.72
, game
Weight: 0.71
, electronic device
Weight: 0.69
, field
Weight: 0.69
Siblings mass effect
Weight: 0.60
, mmorpg
Weight: 0.58
, solitaire
Weight: 0.58
, pinball
Weight: 0.57
, doom
Weight: 0.57

Related properties

Property Similarity
have impact 1.00
have bad impact 0.95
have bad impact on gamers 0.78
have impact on gamers 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.34
Plausible(computer game, have impact)
Evidence: 0.62
¬ Salient(computer game, have impact)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.96
Remarkable(computer game, have impact)
Evidence: 0.61
¬ Remarkable(computer game, have bad impact)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Remarkable(computer game, have impact)
Evidence: 0.67
¬ Remarkable(computer game, have bad impact on gamers)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Remarkable(computer game, have impact)
Evidence: 0.97
¬ Remarkable(computer game, have impact on gamers)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.10
Typical(computer game, have impact)
Evidence: 0.08
¬ Typical(computer game, have impact on gamers)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.34
Plausible(computer game, have impact)
Evidence: 0.32
¬ Plausible(computer game, have impact on gamers)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.62
Salient(computer game, have impact)
Evidence: 0.96
¬ Salient(computer game, have bad impact)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.62
Salient(computer game, have impact)
Evidence: 0.61
¬ Salient(computer game, have impact on gamers)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.62
Salient(computer game, have impact)
Evidence: 0.98
¬ Salient(computer game, have bad impact on gamers)
0.33
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.95
Evidence: 0.34
Plausible(computer game, have impact)
Evidence: 0.90
¬ Plausible(computer game, have bad impact)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.78
Evidence: 0.34
Plausible(computer game, have impact)
Evidence: 0.93
¬ Plausible(computer game, have bad impact on gamers)
0.12
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.95
Evidence: 0.10
Typical(computer game, have impact)
Evidence: 0.95
¬ Typical(computer game, have bad impact)
0.09
Rule weight: 0.85
Evidence weight: 0.14
Similarity weight: 0.78
Evidence: 0.10
Typical(computer game, have impact)
Evidence: 0.96
¬ Typical(computer game, have bad impact on gamers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.62
Salient(computer game, have impact)
Evidence: 0.10
¬ Typical(computer game, have impact)
Evidence: 0.96
¬ Remarkable(computer game, have impact)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.34
Plausible(computer game, have impact)
Evidence: 0.10
¬ Typical(computer game, have impact)