counter: be use in board game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents timer
Weight: 0.57
, action
Weight: 0.57
, process
Weight: 0.57
, thing
Weight: 0.57
Siblings stop sign
Weight: 0.31
, curb
Weight: 0.31
, tape dispenser
Weight: 0.31
, scotch tape
Weight: 0.31
, punch
Weight: 0.30

Related properties

Property Similarity
be use in board game 1.00
be used to board game 0.97
end game 0.78
be used to home use 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.45
¬ Typical(counter, be use in board game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.34
Plausible(counter, be use in board game)
Evidence: 0.05
¬ Plausible(timer, end game)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.21
¬ Remarkable(counter, be use in board game)
Evidence: 0.39
¬ Remarkable(timer, end game)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.21
¬ Remarkable(counter, be use in board game)
Evidence: 0.56
¬ Remarkable(tape dispenser, be used to home use)

Remarkability from parent implausibility

0.24
Rule weight: 0.42
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.21
Remarkable(counter, be use in board game)
Evidence: 0.34
¬ Plausible(counter, be use in board game)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.34
Plausible(counter, be use in board game)
Evidence: 0.56
Remarkable(tape dispenser, be used to home use)
Evidence: 0.36
¬ Plausible(tape dispenser, be used to home use)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.34
Plausible(counter, be use in board game)
Evidence: 0.42
¬ Salient(counter, be use in board game)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.21
Remarkable(counter, be use in board game)
Evidence: 0.18
¬ Remarkable(counter, be used to board game)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.42
Salient(counter, be use in board game)
Evidence: 0.33
¬ Salient(counter, be used to board game)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.34
Plausible(counter, be use in board game)
Evidence: 0.31
¬ Plausible(counter, be used to board game)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.45
Typical(counter, be use in board game)
Evidence: 0.50
¬ Typical(counter, be used to board game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.42
Salient(counter, be use in board game)
Evidence: 0.45
¬ Typical(counter, be use in board game)
Evidence: 0.21
¬ Remarkable(counter, be use in board game)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.34
Plausible(counter, be use in board game)
Evidence: 0.45
¬ Typical(counter, be use in board game)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.21
¬ Remarkable(counter, be use in board game)
Evidence: 0.76
¬ Typical(timer, end game)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.21
¬ Remarkable(counter, be use in board game)
Evidence: 0.31
¬ Typical(tape dispenser, be used to home use)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.45
Typical(counter, be use in board game)
Evidence: 0.76
¬ Typical(timer, end game)