counter: be used to board game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents timer
Weight: 0.57
, action
Weight: 0.57
, process
Weight: 0.57
, thing
Weight: 0.57
Siblings stop sign
Weight: 0.31
, curb
Weight: 0.31
, tape dispenser
Weight: 0.31
, scotch tape
Weight: 0.31
, punch
Weight: 0.30

Related properties

Property Similarity
be used to board game 1.00
be use in board game 0.97
end game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.50
¬ Typical(counter, be used to board game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.31
Plausible(counter, be used to board game)
Evidence: 0.05
¬ Plausible(timer, end game)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(counter, be used to board game)
Evidence: 0.39
¬ Remarkable(timer, end game)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.18
Remarkable(counter, be used to board game)
Evidence: 0.31
¬ Plausible(counter, be used to board game)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.31
Plausible(counter, be used to board game)
Evidence: 0.33
¬ Salient(counter, be used to board game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.18
Remarkable(counter, be used to board game)
Evidence: 0.21
¬ Remarkable(counter, be use in board game)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.50
Typical(counter, be used to board game)
Evidence: 0.45
¬ Typical(counter, be use in board game)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.31
Plausible(counter, be used to board game)
Evidence: 0.34
¬ Plausible(counter, be use in board game)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.33
Salient(counter, be used to board game)
Evidence: 0.42
¬ Salient(counter, be use in board game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.33
Salient(counter, be used to board game)
Evidence: 0.50
¬ Typical(counter, be used to board game)
Evidence: 0.18
¬ Remarkable(counter, be used to board game)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.31
Plausible(counter, be used to board game)
Evidence: 0.50
¬ Typical(counter, be used to board game)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(counter, be used to board game)
Evidence: 0.76
¬ Typical(timer, end game)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.50
Typical(counter, be used to board game)
Evidence: 0.76
¬ Typical(timer, end game)