crash cymbal: be at music room

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cymbal
Weight: 0.50
, drum
Weight: 0.42
Siblings bass drum
Weight: 0.30
, vibraphone
Weight: 0.23

Related properties

Property Similarity
be at music room 1.00
be at band room 0.88
be used to music 0.86
be at music store 0.84
be used to make music 0.83
be used to play music with 0.83
be used to play music 0.83
be find in music store 0.82
be at child room 0.81
be used to create music 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.72
Plausible(drum, be used to make music)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.44
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.61
Plausible(drum, be used to music)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.44
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.73
Plausible(drum, be used to create music)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.28
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.19
Plausible(drum, be at music store)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.28
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.82
Evidence: 0.20
Plausible(drum, be find in music store)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.25
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.12
Plausible(cymbal, be used to make music)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.24
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.09
Plausible(drum, be at child room)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.24
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.08
Plausible(cymbal, be used to play music)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.23
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.84
Evidence: 0.05
Plausible(cymbal, be at music store)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
0.23
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.06
Plausible(cymbal, be used to play music with)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.05
¬ Plausible(cymbal, be at music store)
0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.06
¬ Plausible(cymbal, be used to play music with)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.08
¬ Plausible(cymbal, be used to play music)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.09
¬ Plausible(drum, be at child room)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.12
¬ Plausible(cymbal, be used to make music)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.19
¬ Plausible(drum, be at music store)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.20
¬ Plausible(drum, be find in music store)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.61
¬ Plausible(drum, be used to music)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.83
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.72
¬ Plausible(drum, be used to make music)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.73
¬ Plausible(drum, be used to create music)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.11
¬ Remarkable(drum, be at child room)
0.45
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.17
¬ Remarkable(drum, be find in music store)
0.43
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.42
¬ Remarkable(drum, be at music store)
0.40
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.62
¬ Remarkable(cymbal, be at music store)
0.38
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.79
¬ Remarkable(drum, be used to music)
0.37
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.77
¬ Remarkable(cymbal, be used to play music with)
0.37
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.78
¬ Remarkable(cymbal, be used to play music)
0.36
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.84
¬ Remarkable(drum, be used to make music)
0.36
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.84
¬ Remarkable(cymbal, be used to make music)
0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.81
¬ Remarkable(drum, be used to create music)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make music)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.80
¬ Remarkable(bass drum, be used to play music)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.61
Plausible(drum, be used to music)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.72
Plausible(drum, be used to make music)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.33
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.19
Plausible(drum, be at music store)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.73
Plausible(drum, be used to create music)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.32
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.05
Plausible(cymbal, be at music store)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.12
Plausible(cymbal, be used to make music)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.32
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.20
Plausible(drum, be find in music store)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.06
Plausible(cymbal, be used to play music with)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.08
Plausible(cymbal, be used to play music)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.09
Plausible(drum, be at child room)
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.14
¬ Plausible(crash cymbal, be at music room)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.80
Remarkable(bass drum, be used to play music)
Evidence: 0.20
¬ Plausible(bass drum, be used to play music)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.80
Remarkable(bass drum, be used to make music)
Evidence: 0.31
¬ Plausible(bass drum, be used to make music)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.31
¬ Salient(crash cymbal, be at music room)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.15
¬ Plausible(crash cymbal, be at band room)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.23
¬ Typical(crash cymbal, be used to make music)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.54
¬ Typical(crash cymbal, be at band room)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.31
Salient(crash cymbal, be at music room)
Evidence: 0.37
¬ Salient(crash cymbal, be at band room)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.40
¬ Remarkable(crash cymbal, be at band room)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.40
¬ Plausible(crash cymbal, be used to make music)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.29
Remarkable(crash cymbal, be at music room)
Evidence: 0.75
¬ Remarkable(crash cymbal, be used to make music)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.31
Salient(crash cymbal, be at music room)
Evidence: 0.85
¬ Salient(crash cymbal, be used to make music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.31
Salient(crash cymbal, be at music room)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.14
Plausible(crash cymbal, be at music room)
Evidence: 0.61
¬ Typical(crash cymbal, be at music room)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.15
¬ Typical(drum, be used to music)
0.41
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.10
¬ Typical(drum, be used to make music)
0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.11
¬ Typical(drum, be used to create music)
0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.40
¬ Typical(cymbal, be used to make music)
0.37
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.52
¬ Typical(drum, be at music store)
0.36
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.51
¬ Typical(cymbal, be used to play music)
0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.55
¬ Typical(cymbal, be used to play music with)
0.35
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.66
¬ Typical(cymbal, be at music store)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.63
¬ Typical(drum, be find in music store)
0.31
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.87
¬ Typical(drum, be at child room)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.27
¬ Typical(bass drum, be used to make music)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.29
¬ Remarkable(crash cymbal, be at music room)
Evidence: 0.36
¬ Typical(bass drum, be used to play music)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.15
¬ Typical(drum, be used to music)
0.39
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.10
¬ Typical(drum, be used to make music)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.11
¬ Typical(drum, be used to create music)
0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.40
¬ Typical(cymbal, be used to make music)
0.33
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.52
¬ Typical(drum, be at music store)
0.32
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.51
¬ Typical(cymbal, be used to play music)
0.32
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.55
¬ Typical(cymbal, be used to play music with)
0.31
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.66
¬ Typical(cymbal, be at music store)
0.30
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.63
¬ Typical(drum, be find in music store)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.61
Typical(crash cymbal, be at music room)
Evidence: 0.87
¬ Typical(drum, be at child room)