cross street: causes get hit by car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents landmark
Weight: 0.56
, location
Weight: 0.55
, address
Weight: 0.50
, car
Weight: 0.50
, information
Weight: 0.47
Siblings sidewalk
Weight: 0.32
, intersection
Weight: 0.32
, golden gate bridge
Weight: 0.32
, bridge
Weight: 0.32
, neighborhood
Weight: 0.32

Related properties

Property Similarity
causes get hit by car 1.00
be used to keep car from hit build 0.90
be at car 0.83
kill you if it hit you 0.83
be pass another car 0.81
pass another car 0.81
hit wall 0.81
be used to person not car and truck 0.81
pull car 0.81
pass other car 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.81
Plausible(car, pass another car)
Evidence: 0.75
¬ Typical(cross street, causes get hit by car)
0.35
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.52
Plausible(car, pass other car)
Evidence: 0.75
¬ Typical(cross street, causes get hit by car)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.10
Plausible(cross street, causes get hit by car)
Evidence: 0.52
¬ Plausible(car, pass other car)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.81
Evidence: 0.10
Plausible(cross street, causes get hit by car)
Evidence: 0.81
¬ Plausible(car, pass another car)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.86
¬ Remarkable(car, pass other car)
0.31
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.90
¬ Remarkable(car, pass another car)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
0.11
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.10
¬ Remarkable(intersection, be at car)
0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.19
¬ Remarkable(sidewalk, be used to person not car and truck)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.81
Plausible(car, pass another car)
Evidence: 0.37
Remarkable(cross street, causes get hit by car)
Evidence: 0.10
¬ Plausible(cross street, causes get hit by car)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.52
Plausible(car, pass other car)
Evidence: 0.37
Remarkable(cross street, causes get hit by car)
Evidence: 0.10
¬ Plausible(cross street, causes get hit by car)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.10
Plausible(cross street, causes get hit by car)
Evidence: 0.11
Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.17
¬ Plausible(sidewalk, be used to keep car from hit build)
0.43
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.10
Plausible(cross street, causes get hit by car)
Evidence: 0.10
Remarkable(intersection, be at car)
Evidence: 0.16
¬ Plausible(intersection, be at car)
0.40
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.10
Plausible(cross street, causes get hit by car)
Evidence: 0.19
Remarkable(sidewalk, be used to person not car and truck)
Evidence: 0.24
¬ Plausible(sidewalk, be used to person not car and truck)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.10
Plausible(cross street, causes get hit by car)
Evidence: 0.38
¬ Salient(cross street, causes get hit by car)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.38
Salient(cross street, causes get hit by car)
Evidence: 0.75
¬ Typical(cross street, causes get hit by car)
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.10
Plausible(cross street, causes get hit by car)
Evidence: 0.75
¬ Typical(cross street, causes get hit by car)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.08
¬ Typical(car, pass another car)
0.38
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.21
¬ Typical(car, pass other car)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.76
¬ Typical(sidewalk, be used to keep car from hit build)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.56
¬ Typical(sidewalk, be used to person not car and truck)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.37
¬ Remarkable(cross street, causes get hit by car)
Evidence: 0.77
¬ Typical(intersection, be at car)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.75
Typical(cross street, causes get hit by car)
Evidence: 0.08
¬ Typical(car, pass another car)
0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.75
Typical(cross street, causes get hit by car)
Evidence: 0.21
¬ Typical(car, pass other car)