sidewalk: be used to keep car from hit build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents pavement
Weight: 0.65
, place
Weight: 0.62
, area
Weight: 0.61
, location
Weight: 0.60
Siblings street
Weight: 0.35
, driveway
Weight: 0.35
, alley
Weight: 0.35
, intersection
Weight: 0.34
, patio
Weight: 0.34

Related properties

Property Similarity
be used to keep car from hit build 1.00
be used to get to and from build 0.88
be used to drive car on 0.85
be used to drive your car on 0.84
be used to hit 0.83
be used to drive or park your car on 0.82
be used to work on your car 0.81
be used to keep person out of street 0.80
be used to car 0.79
be at car 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.41
Plausible(pavement, be used to hit)
Evidence: 0.76
¬ Typical(sidewalk, be used to keep car from hit build)
0.18
Rule weight: 0.66
Evidence weight: 0.33
Similarity weight: 0.82
Evidence: 0.12
Plausible(pavement, be used to drive or park your car on)
Evidence: 0.76
¬ Typical(sidewalk, be used to keep car from hit build)
0.17
Rule weight: 0.66
Evidence weight: 0.31
Similarity weight: 0.85
Evidence: 0.09
Plausible(pavement, be used to drive car on)
Evidence: 0.76
¬ Typical(sidewalk, be used to keep car from hit build)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.09
¬ Plausible(pavement, be used to drive car on)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.12
¬ Plausible(pavement, be used to drive or park your car on)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.41
¬ Plausible(pavement, be used to hit)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.28
¬ Remarkable(pavement, be used to hit)
0.47
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.42
¬ Remarkable(pavement, be used to drive car on)
0.44
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.52
¬ Remarkable(pavement, be used to drive or park your car on)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.63
¬ Remarkable(street, be used to get to and from build)
0.11
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.35
¬ Remarkable(driveway, be used to drive car on)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.56
¬ Remarkable(street, be used to drive your car on)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.41
¬ Remarkable(driveway, be used to work on your car)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.10
¬ Remarkable(intersection, be at car)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.22
¬ Remarkable(driveway, be at car)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.46
¬ Remarkable(driveway, be used to car)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.41
Plausible(pavement, be used to hit)
Evidence: 0.11
Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.17
¬ Plausible(sidewalk, be used to keep car from hit build)
0.31
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.09
Plausible(pavement, be used to drive car on)
Evidence: 0.11
Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.17
¬ Plausible(sidewalk, be used to keep car from hit build)
0.30
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.12
Plausible(pavement, be used to drive or park your car on)
Evidence: 0.11
Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.17
¬ Plausible(sidewalk, be used to keep car from hit build)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.63
Remarkable(street, be used to get to and from build)
Evidence: 0.04
¬ Plausible(street, be used to get to and from build)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.56
Remarkable(street, be used to drive your car on)
Evidence: 0.06
¬ Plausible(street, be used to drive your car on)
0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.35
Remarkable(driveway, be used to drive car on)
Evidence: 0.15
¬ Plausible(driveway, be used to drive car on)
0.45
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.41
Remarkable(driveway, be used to work on your car)
Evidence: 0.18
¬ Plausible(driveway, be used to work on your car)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.46
Remarkable(driveway, be used to car)
Evidence: 0.22
¬ Plausible(driveway, be used to car)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.10
Remarkable(intersection, be at car)
Evidence: 0.16
¬ Plausible(intersection, be at car)
0.40
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.22
Remarkable(driveway, be at car)
Evidence: 0.24
¬ Plausible(driveway, be at car)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.10
¬ Salient(sidewalk, be used to keep car from hit build)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.76
Typical(sidewalk, be used to keep car from hit build)
Evidence: 0.31
¬ Typical(sidewalk, be used to keep person out of street)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.29
¬ Plausible(sidewalk, be used to keep person out of street)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.80
Evidence: 0.10
Salient(sidewalk, be used to keep car from hit build)
Evidence: 0.66
¬ Salient(sidewalk, be used to keep person out of street)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.80
Evidence: 0.11
Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.77
¬ Remarkable(sidewalk, be used to keep person out of street)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.10
Salient(sidewalk, be used to keep car from hit build)
Evidence: 0.76
¬ Typical(sidewalk, be used to keep car from hit build)
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.17
Plausible(sidewalk, be used to keep car from hit build)
Evidence: 0.76
¬ Typical(sidewalk, be used to keep car from hit build)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.66
¬ Typical(pavement, be used to drive car on)
0.39
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.56
¬ Typical(pavement, be used to drive or park your car on)
0.39
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.86
¬ Typical(pavement, be used to hit)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.71
¬ Typical(street, be used to get to and from build)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.59
¬ Typical(driveway, be used to drive car on)
0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.69
¬ Typical(street, be used to drive your car on)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.53
¬ Typical(driveway, be used to work on your car)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.46
¬ Typical(driveway, be used to car)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.53
¬ Typical(driveway, be at car)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(sidewalk, be used to keep car from hit build)
Evidence: 0.77
¬ Typical(intersection, be at car)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.76
Typical(sidewalk, be used to keep car from hit build)
Evidence: 0.66
¬ Typical(pavement, be used to drive car on)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.76
Typical(sidewalk, be used to keep car from hit build)
Evidence: 0.56
¬ Typical(pavement, be used to drive or park your car on)
0.32
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.76
Typical(sidewalk, be used to keep car from hit build)
Evidence: 0.86
¬ Typical(pavement, be used to hit)