decoy: be used to mislead someone or something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, trick
Weight: 0.56
, method
Weight: 0.49
, people
Weight: 0.48
, gear
Weight: 0.47
Siblings bait
Weight: 0.31
, traffic jam
Weight: 0.31
, weapon
Weight: 0.31
, clutch
Weight: 0.31
, messenger
Weight: 0.30

Related properties

Property Similarity
be used to mislead someone or something 1.00
be intend to deceive 0.82
fool person 0.81
be use to harm someone 0.80
be used to kill somebody 0.78
be used to fool person and animal 0.77
be used to kill someone 0.77
be used to intimidate 0.77
be used to hurt or kill live thing 0.77
go wrong 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.23
Plausible(trick, fool person)
Evidence: 0.22
¬ Typical(decoy, be used to mislead someone or something)
0.42
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.22
¬ Typical(decoy, be used to mislead someone or something)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.23
¬ Plausible(trick, fool person)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.26
¬ Plausible(thing, go wrong)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.24
¬ Remarkable(thing, go wrong)
0.18
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.83
¬ Remarkable(trick, fool person)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.43
¬ Remarkable(weapon, be used to intimidate)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill somebody)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.73
¬ Remarkable(weapon, be used to kill someone)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.78
¬ Remarkable(weapon, be use to harm someone)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.23
Plausible(trick, fool person)
Evidence: 0.73
Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.48
¬ Plausible(decoy, be used to mislead someone or something)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.73
Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.48
¬ Plausible(decoy, be used to mislead someone or something)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.78
Remarkable(weapon, be use to harm someone)
Evidence: 0.37
¬ Plausible(weapon, be use to harm someone)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.70
Remarkable(weapon, be used to kill somebody)
Evidence: 0.33
¬ Plausible(weapon, be used to kill somebody)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.87
Remarkable(weapon, be used to hurt or kill live thing)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.73
Remarkable(weapon, be used to kill someone)
Evidence: 0.35
¬ Plausible(weapon, be used to kill someone)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.43
Remarkable(weapon, be used to intimidate)
Evidence: 0.22
¬ Plausible(weapon, be used to intimidate)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.86
¬ Salient(decoy, be used to mislead someone or something)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.86
Salient(decoy, be used to mislead someone or something)
Evidence: 0.18
¬ Salient(decoy, be intend to deceive)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.73
Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.24
¬ Remarkable(decoy, be intend to deceive)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.86
Salient(decoy, be used to mislead someone or something)
Evidence: 0.34
¬ Salient(decoy, be used to fool person and animal)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.73
Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.18
¬ Plausible(decoy, be used to fool person and animal)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.45
¬ Plausible(decoy, be intend to deceive)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.22
Typical(decoy, be used to mislead someone or something)
Evidence: 0.56
¬ Typical(decoy, be used to fool person and animal)
0.25
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.22
Typical(decoy, be used to mislead someone or something)
Evidence: 0.83
¬ Typical(decoy, be intend to deceive)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(decoy, be used to mislead someone or something)
Evidence: 0.22
¬ Typical(decoy, be used to mislead someone or something)
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.48
Plausible(decoy, be used to mislead someone or something)
Evidence: 0.22
¬ Typical(decoy, be used to mislead someone or something)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.21
¬ Typical(trick, fool person)
0.23
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.54
¬ Typical(thing, go wrong)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.27
¬ Typical(weapon, be use to harm someone)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.30
¬ Typical(weapon, be used to kill someone)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
Evidence: 0.49
¬ Typical(weapon, be used to intimidate)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.22
Typical(decoy, be used to mislead someone or something)
Evidence: 0.21
¬ Typical(trick, fool person)
0.21
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.22
Typical(decoy, be used to mislead someone or something)
Evidence: 0.54
¬ Typical(thing, go wrong)