design: be important to house

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cost
Weight: 0.64
, industry
Weight: 0.63
, approach
Weight: 0.63
, layout
Weight: 0.62
Siblings architect
Weight: 0.71
, design pattern
Weight: 0.69
, prototype
Weight: 0.63
, chevron
Weight: 0.62
, logo
Weight: 0.62

Related properties

Property Similarity
be important to house 1.00
make map of house 0.79
build as high apartment buildings 0.78
make houses friendly 0.77
be important in theatre 0.76
design house prevent 0.76
be important 40 0.76
be important in life 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.41
Plausible(industry, be important 40)
Evidence: 0.59
¬ Typical(design, be important to house)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.41
¬ Plausible(industry, be important 40)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.20
¬ Remarkable(industry, be important 40)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.28
¬ Remarkable(architect, build as high apartment buildings)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.37
¬ Remarkable(architect, make map of house)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.45
¬ Remarkable(architect, design house prevent)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.41
Plausible(industry, be important 40)
Evidence: 0.70
Remarkable(design, be important to house)
Evidence: 0.59
¬ Plausible(design, be important to house)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.37
Remarkable(architect, make map of house)
Evidence: 0.43
¬ Plausible(architect, make map of house)
0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.28
Remarkable(architect, build as high apartment buildings)
Evidence: 0.55
¬ Plausible(architect, build as high apartment buildings)
0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.45
Remarkable(architect, design house prevent)
Evidence: 0.66
¬ Plausible(architect, design house prevent)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.70
¬ Salient(design, be important to house)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.70
Remarkable(design, be important to house)
Evidence: 0.34
¬ Remarkable(design, be important in theatre)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.70
Salient(design, be important to house)
Evidence: 0.36
¬ Salient(design, be important in theatre)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.43
¬ Plausible(design, be important in theatre)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.70
Remarkable(design, be important to house)
Evidence: 0.74
¬ Remarkable(design, be important in life)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.59
Typical(design, be important to house)
Evidence: 0.59
¬ Typical(design, be important in theatre)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.70
Salient(design, be important to house)
Evidence: 0.92
¬ Salient(design, be important in life)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.82
¬ Plausible(design, be important in life)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.59
Typical(design, be important to house)
Evidence: 0.82
¬ Typical(design, be important in life)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.70
Salient(design, be important to house)
Evidence: 0.59
¬ Typical(design, be important to house)
Evidence: 0.70
¬ Remarkable(design, be important to house)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.59
Plausible(design, be important to house)
Evidence: 0.59
¬ Typical(design, be important to house)

Typicality and Rermarkability incompatibility between a parent and a child

0.20
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.68
¬ Typical(industry, be important 40)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.54
¬ Typical(architect, make map of house)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.75
¬ Typical(architect, build as high apartment buildings)
0.05
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(design, be important to house)
Evidence: 0.76
¬ Typical(architect, design house prevent)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.59
Typical(design, be important to house)
Evidence: 0.68
¬ Typical(industry, be important 40)