design: use design process

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cost
Weight: 0.64
, industry
Weight: 0.63
, approach
Weight: 0.63
, layout
Weight: 0.62
Siblings architect
Weight: 0.71
, design pattern
Weight: 0.69
, prototype
Weight: 0.63
, chevron
Weight: 0.62
, logo
Weight: 0.62

Related properties

Property Similarity
use design process 1.00
design house prevent 0.81
relate to fashion design 0.80
has physical part process 0.80
be consideration in design 0.79
use triangles in designs 0.77
be consideration in joint design 0.76
use geometry 0.76
be important in project management 0.76
hate interior designers 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.32
Plausible(cost, be consideration in joint design)
Evidence: 0.00
¬ Typical(design, use design process)
0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.80
Plausible(cost, be important in project management)
Evidence: 0.00
¬ Typical(design, use design process)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.32
¬ Plausible(cost, be consideration in joint design)
0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.80
¬ Plausible(cost, be important in project management)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.37
¬ Remarkable(cost, be consideration in joint design)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.53
¬ Remarkable(cost, be important in project management)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.09
¬ Remarkable(architect, hate interior designers)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.45
¬ Remarkable(architect, design house prevent)
0.05
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.49
¬ Remarkable(architect, use geometry)
0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.69
¬ Remarkable(architect, use triangles in designs)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.32
Plausible(cost, be consideration in joint design)
Evidence: 1.00
Remarkable(design, use design process)
Evidence: 0.13
¬ Plausible(design, use design process)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.80
Plausible(cost, be important in project management)
Evidence: 1.00
Remarkable(design, use design process)
Evidence: 0.13
¬ Plausible(design, use design process)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.09
Remarkable(architect, hate interior designers)
Evidence: 0.11
¬ Plausible(architect, hate interior designers)
0.38
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.69
Remarkable(architect, use triangles in designs)
Evidence: 0.66
¬ Plausible(architect, use triangles in designs)
0.34
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.49
Remarkable(architect, use geometry)
Evidence: 0.55
¬ Plausible(architect, use geometry)
0.33
Rule weight: 0.60
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.45
Remarkable(architect, design house prevent)
Evidence: 0.66
¬ Plausible(architect, design house prevent)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.44
¬ Salient(design, use design process)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 1.00
Remarkable(design, use design process)
Evidence: 0.96
¬ Remarkable(design, relate to fashion design)
0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 1.00
Remarkable(design, use design process)
Evidence: 0.82
¬ Remarkable(design, has physical part process)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.00
Typical(design, use design process)
Evidence: 0.10
¬ Typical(design, relate to fashion design)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.35
¬ Plausible(design, relate to fashion design)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.44
Salient(design, use design process)
Evidence: 0.62
¬ Salient(design, relate to fashion design)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.44
Salient(design, use design process)
Evidence: 0.70
¬ Salient(design, has physical part process)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.00
Typical(design, use design process)
Evidence: 0.44
¬ Typical(design, has physical part process)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.52
¬ Plausible(design, has physical part process)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.44
Salient(design, use design process)
Evidence: 0.00
¬ Typical(design, use design process)
Evidence: 1.00
¬ Remarkable(design, use design process)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.13
Plausible(design, use design process)
Evidence: 0.00
¬ Typical(design, use design process)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.40
¬ Typical(cost, be consideration in joint design)
0.05
Rule weight: 0.51
Evidence weight: 0.14
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.87
¬ Typical(cost, be important in project management)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.40
¬ Typical(architect, hate interior designers)
0.04
Rule weight: 0.14
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.63
¬ Typical(architect, use geometry)
0.04
Rule weight: 0.14
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.66
¬ Typical(architect, use triangles in designs)
0.03
Rule weight: 0.14
Evidence weight: 0.25
Similarity weight: 0.81
Evidence: 1.00
¬ Remarkable(design, use design process)
Evidence: 0.76
¬ Typical(architect, design house prevent)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.00
Typical(design, use design process)
Evidence: 0.40
¬ Typical(cost, be consideration in joint design)
0.05
Rule weight: 0.48
Evidence weight: 0.13
Similarity weight: 0.76
Evidence: 0.00
Typical(design, use design process)
Evidence: 0.87
¬ Typical(cost, be important in project management)