dive: be motivated by have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.59
, time
Weight: 0.52
, song
Weight: 0.49
, character
Weight: 0.45
Siblings sink
Weight: 0.32
, other place
Weight: 0.32
, ocean
Weight: 0.31
, spot
Weight: 0.31
, cave
Weight: 0.31

Related properties

Property Similarity
be motivated by have fun 1.00
be motivated by it be fun 0.97
be used to have fun 0.94
be motivated by have fun in water 0.94
be used to fun 0.89
be motivated by get in water 0.79
be motivated by get in pool 0.78
make someone happy 0.78
be motivated by get into water 0.77
be defined as most valuable thing we have 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)
0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)
0.38
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)
0.31
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.12
¬ Plausible(time, be defined as most valuable thing we have)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.89
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.24
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.94
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.21
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.69
¬ Remarkable(song, make someone happy)
0.16
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.80
¬ Remarkable(time, be defined as most valuable thing we have)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.20
¬ Plausible(dive, be motivated by have fun)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.20
¬ Plausible(dive, be motivated by have fun)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.20
¬ Plausible(dive, be motivated by have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.20
¬ Plausible(dive, be motivated by have fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.68
¬ Salient(dive, be motivated by have fun)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.13
¬ Plausible(dive, be motivated by it be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.78
¬ Remarkable(dive, be motivated by it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.68
Salient(dive, be motivated by have fun)
Evidence: 0.63
¬ Salient(dive, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.07
¬ Typical(dive, be motivated by get in water)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.68
Salient(dive, be motivated by have fun)
Evidence: 0.65
¬ Salient(dive, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.20
¬ Plausible(dive, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.10
¬ Typical(dive, be motivated by get into water)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.68
Salient(dive, be motivated by have fun)
Evidence: 0.67
¬ Salient(dive, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.53
¬ Typical(dive, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.50
¬ Typical(dive, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.95
¬ Remarkable(dive, be motivated by get in water)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.79
Remarkable(dive, be motivated by have fun)
Evidence: 0.94
¬ Remarkable(dive, be motivated by get into water)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.68
Salient(dive, be motivated by have fun)
Evidence: 0.84
¬ Salient(dive, be motivated by get in water)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.68
Salient(dive, be motivated by have fun)
Evidence: 0.81
¬ Salient(dive, be motivated by get into water)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.68
¬ Plausible(dive, be motivated by get into water)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.76
¬ Plausible(dive, be motivated by get in water)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Salient(dive, be motivated by have fun)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.20
Plausible(dive, be motivated by have fun)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.30
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.25
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.33
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.46
Typical(dive, be motivated by have fun)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)