dive: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.59
, time
Weight: 0.52
, song
Weight: 0.49
, character
Weight: 0.45
Siblings sink
Weight: 0.32
, other place
Weight: 0.32
, ocean
Weight: 0.31
, spot
Weight: 0.31
, cave
Weight: 0.31

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by have fun 0.94
be motivated by it be fun 0.92
be motivated by have fun in water 0.90
be used to think 0.78
be defined as most valuable thing we have 0.77
be funny 0.77
be used to enjoy beautiful scene 0.76
be pretty 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
0.37
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
0.29
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.18
Plausible(time, be used to think)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
0.28
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
0.26
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.08
Plausible(song, be pretty)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
0.25
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.53
¬ Typical(dive, be used to have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.05
¬ Plausible(character, be funny)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.08
¬ Plausible(song, be pretty)
0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.12
¬ Plausible(time, be defined as most valuable thing we have)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.18
¬ Plausible(time, be used to think)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.28
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.25
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.60
¬ Remarkable(character, be funny)
0.25
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.61
¬ Remarkable(time, be used to think)
0.24
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.62
¬ Remarkable(song, be pretty)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.80
¬ Remarkable(time, be defined as most valuable thing we have)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)
0.39
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.18
Plausible(time, be used to think)
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.08
Plausible(song, be pretty)
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.65
¬ Salient(dive, be used to have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.13
¬ Plausible(dive, be motivated by it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.20
¬ Plausible(dive, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.20
¬ Plausible(dive, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.50
¬ Typical(dive, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.65
Salient(dive, be used to have fun)
Evidence: 0.67
¬ Salient(dive, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.78
¬ Remarkable(dive, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.65
Salient(dive, be used to have fun)
Evidence: 0.68
¬ Salient(dive, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.65
Salient(dive, be used to have fun)
Evidence: 0.63
¬ Salient(dive, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.09
¬ Plausible(dive, be used to enjoy beautiful scene)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.53
¬ Typical(dive, be motivated by it be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.72
Remarkable(dive, be used to have fun)
Evidence: 0.56
¬ Remarkable(dive, be used to enjoy beautiful scene)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.65
Salient(dive, be used to have fun)
Evidence: 0.61
¬ Salient(dive, be used to enjoy beautiful scene)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.67
¬ Typical(dive, be used to enjoy beautiful scene)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.65
Salient(dive, be used to have fun)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.15
Plausible(dive, be used to have fun)
Evidence: 0.53
¬ Typical(dive, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.34
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)
0.26
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.48
¬ Typical(time, be used to think)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.61
¬ Typical(song, be pretty)
0.19
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
Evidence: 0.70
¬ Typical(character, be funny)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.37
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)
0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.48
¬ Typical(time, be used to think)
0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.61
¬ Typical(song, be pretty)
0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.53
Typical(dive, be used to have fun)
Evidence: 0.70
¬ Typical(character, be funny)