dive: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.59
, time
Weight: 0.52
, song
Weight: 0.49
, character
Weight: 0.45
Siblings sink
Weight: 0.32
, other place
Weight: 0.32
, ocean
Weight: 0.31
, spot
Weight: 0.31
, cave
Weight: 0.31

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
be motivated by it be fun 0.91
be motivated by have fun 0.89
be motivated by have fun in water 0.84
be funny 0.79
be used to pleasure yourself 0.77
be used to enjoyment 0.76
be used to enjoy beautiful scene 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.77
Plausible(song, be used to enjoyment)
Evidence: 0.50
¬ Typical(dive, be used to fun)
0.41
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.50
¬ Typical(dive, be used to fun)
0.39
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.50
¬ Typical(dive, be used to fun)
0.35
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.50
¬ Typical(dive, be used to fun)
0.28
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.50
¬ Typical(dive, be used to fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.05
¬ Plausible(character, be funny)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.39
¬ Plausible(song, be used to pleasure yourself)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.77
¬ Plausible(song, be used to enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.28
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.96
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.60
¬ Remarkable(character, be funny)
0.23
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.69
¬ Remarkable(song, be used to pleasure yourself)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.76
¬ Remarkable(song, be used to enjoyment)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.20
¬ Plausible(dive, be used to fun)
0.38
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.20
¬ Plausible(dive, be used to fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.77
Plausible(song, be used to enjoyment)
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.20
¬ Plausible(dive, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.20
¬ Plausible(dive, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.20
¬ Plausible(dive, be used to fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.67
¬ Salient(dive, be used to fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.15
¬ Plausible(dive, be used to have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.13
¬ Plausible(dive, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.67
Salient(dive, be used to fun)
Evidence: 0.65
¬ Salient(dive, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.20
¬ Plausible(dive, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.72
¬ Remarkable(dive, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.67
Salient(dive, be used to fun)
Evidence: 0.63
¬ Salient(dive, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.53
¬ Typical(dive, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.09
¬ Plausible(dive, be used to enjoy beautiful scene)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.67
Salient(dive, be used to fun)
Evidence: 0.68
¬ Salient(dive, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.78
¬ Remarkable(dive, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.46
¬ Typical(dive, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.53
¬ Typical(dive, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.79
¬ Remarkable(dive, be motivated by have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.68
Remarkable(dive, be used to fun)
Evidence: 0.56
¬ Remarkable(dive, be used to enjoy beautiful scene)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.67
Salient(dive, be used to fun)
Evidence: 0.61
¬ Salient(dive, be used to enjoy beautiful scene)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.67
¬ Typical(dive, be used to enjoy beautiful scene)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.67
Salient(dive, be used to fun)
Evidence: 0.50
¬ Typical(dive, be used to fun)
Evidence: 0.68
¬ Remarkable(dive, be used to fun)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.20
Plausible(dive, be used to fun)
Evidence: 0.50
¬ Typical(dive, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.11
¬ Typical(song, be used to enjoyment)
0.35
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)
0.21
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(dive, be used to fun)
Evidence: 0.70
¬ Typical(character, be funny)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.37
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.11
¬ Typical(song, be used to enjoyment)
0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)
0.25
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.50
Typical(dive, be used to fun)
Evidence: 0.70
¬ Typical(character, be funny)