doll: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be good 1.00
be solid 0.79
be beautiful as well as useful 0.79
be used to have fun 0.76
be fun for gilrs 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.29
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.57
¬ Typical(doll, be good)
0.29
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.23
Plausible(object, be beautiful as well as useful)
Evidence: 0.57
¬ Typical(doll, be good)
0.26
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.12
Plausible(object, be solid)
Evidence: 0.57
¬ Typical(doll, be good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.12
Plausible(doll, be good)
Evidence: 0.12
¬ Plausible(object, be solid)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.12
Plausible(doll, be good)
Evidence: 0.23
¬ Plausible(object, be beautiful as well as useful)
0.05
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.12
Plausible(doll, be good)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(doll, be good)
Evidence: 0.15
¬ Remarkable(object, be solid)
0.31
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(doll, be good)
Evidence: 0.55
¬ Remarkable(object, be beautiful as well as useful)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(doll, be good)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.23
Plausible(object, be beautiful as well as useful)
Evidence: 0.60
Remarkable(doll, be good)
Evidence: 0.12
¬ Plausible(doll, be good)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.12
Plausible(object, be solid)
Evidence: 0.60
Remarkable(doll, be good)
Evidence: 0.12
¬ Plausible(doll, be good)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.60
Remarkable(doll, be good)
Evidence: 0.12
¬ Plausible(doll, be good)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.12
Plausible(doll, be good)
Evidence: 0.65
¬ Salient(doll, be good)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.57
Typical(doll, be good)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.12
Plausible(doll, be good)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.65
Salient(doll, be good)
Evidence: 0.59
¬ Salient(doll, be fun for gilrs)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.60
Remarkable(doll, be good)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.65
Salient(doll, be good)
Evidence: 0.57
¬ Typical(doll, be good)
Evidence: 0.60
¬ Remarkable(doll, be good)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.12
Plausible(doll, be good)
Evidence: 0.57
¬ Typical(doll, be good)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(doll, be good)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.30
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(doll, be good)
Evidence: 0.44
¬ Typical(object, be beautiful as well as useful)
0.21
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(doll, be good)
Evidence: 0.80
¬ Typical(object, be solid)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.57
Typical(doll, be good)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.57
Typical(doll, be good)
Evidence: 0.44
¬ Typical(object, be beautiful as well as useful)
0.25
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.57
Typical(doll, be good)
Evidence: 0.80
¬ Typical(object, be solid)