doll: be fun for gilrs

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be fun for gilrs 1.00
be fun 0.97
be used to fun 0.97
be used to have fun 0.95
be fun to play with 0.92
be fun to watch 0.90
be used to fun for child 0.89
be fun for girl 0.85
be fun to cuddle 0.80
be good 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.44
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.44
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.97
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.43
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.95
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.38
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.90
Evidence: 0.16
Plausible(film, be fun to watch)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.16
¬ Plausible(film, be fun to watch)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.57
¬ Remarkable(film, be fun to watch)
0.31
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.97
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.31
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.97
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.27
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.95
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.24
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.92
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.67
¬ Remarkable(teddy bear, be fun to cuddle)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.38
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.37
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.36
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.35
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.16
Plausible(film, be fun to watch)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.67
Remarkable(teddy bear, be fun to cuddle)
Evidence: 0.08
¬ Plausible(teddy bear, be fun to cuddle)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.59
¬ Salient(doll, be fun for gilrs)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.19
¬ Plausible(doll, be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.24
¬ Plausible(doll, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.39
¬ Typical(doll, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.46
¬ Typical(doll, be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.27
¬ Typical(doll, be fun for girl)
0.61
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.70
¬ Remarkable(doll, be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.59
Salient(doll, be fun for gilrs)
Evidence: 0.67
¬ Salient(doll, be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.72
¬ Remarkable(doll, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.12
¬ Plausible(doll, be good)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.59
Salient(doll, be fun for gilrs)
Evidence: 0.72
¬ Salient(doll, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.30
¬ Plausible(doll, be fun for girl)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.59
Salient(doll, be fun for gilrs)
Evidence: 0.81
¬ Salient(doll, be used to fun for child)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.59
Salient(doll, be fun for gilrs)
Evidence: 0.75
¬ Salient(doll, be fun for girl)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.60
¬ Remarkable(doll, be good)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.86
¬ Remarkable(doll, be fun for girl)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.59
Salient(doll, be fun for gilrs)
Evidence: 0.65
¬ Salient(doll, be good)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.57
¬ Typical(doll, be good)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.59
Salient(doll, be fun for gilrs)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.22
Plausible(doll, be fun for gilrs)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.38
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.38
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.37
¬ Typical(toy, be fun)
0.31
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.51
¬ Typical(film, be fun to watch)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
Evidence: 0.58
¬ Typical(teddy bear, be fun to cuddle)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.37
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.37
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.37
¬ Typical(toy, be fun)
0.31
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.44
Typical(doll, be fun for gilrs)
Evidence: 0.51
¬ Typical(film, be fun to watch)