doll: be used to fun for child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be used to fun for child 1.00
be fun for girl 0.90
be fun for gilrs 0.89
be used to child 0.87
be used to fun 0.87
be used to child play 0.87
be used to play with child 0.87
be used to have fun 0.86
be fun 0.86
be fun to play with 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.50
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.49
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.49
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.49
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)

Remarkability exclusitivity betweem a parent and a child

0.19
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.18
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.14
Rule weight: 0.58
Evidence weight: 0.28
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.13
Rule weight: 0.58
Evidence weight: 0.25
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)
0.11
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.84
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.68
¬ Remarkable(toy car, be used to child)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.68
Remarkable(toy car, be used to child)
Evidence: 0.46
¬ Plausible(toy car, be used to child)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.81
¬ Salient(doll, be used to fun for child)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.86
¬ Remarkable(doll, be fun for girl)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.72
¬ Remarkable(doll, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.70
¬ Remarkable(doll, be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.81
Salient(doll, be used to fun for child)
Evidence: 0.59
¬ Salient(doll, be fun for gilrs)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.87
¬ Remarkable(doll, be used to child play)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.19
¬ Plausible(doll, be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.81
Salient(doll, be used to fun for child)
Evidence: 0.75
¬ Salient(doll, be fun for girl)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.24
¬ Plausible(doll, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.81
Salient(doll, be used to fun for child)
Evidence: 0.72
¬ Salient(doll, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.81
Salient(doll, be used to fun for child)
Evidence: 0.67
¬ Salient(doll, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.81
Salient(doll, be used to fun for child)
Evidence: 0.75
¬ Salient(doll, be used to child play)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.30
¬ Plausible(doll, be fun for girl)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.22
¬ Typical(doll, be used to child play)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.27
¬ Typical(doll, be fun for girl)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.39
¬ Plausible(doll, be used to child play)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.39
¬ Typical(doll, be used to fun)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.46
¬ Typical(doll, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.81
Salient(doll, be used to fun for child)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.42
Plausible(doll, be used to fun for child)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.32
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.32
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.30
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.30
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.37
¬ Typical(toy, be fun)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
Evidence: 0.25
¬ Typical(toy car, be used to child)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.32
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.31
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.30
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.29
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.20
Typical(doll, be used to fun for child)
Evidence: 0.37
¬ Typical(toy, be fun)