toy: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be fun for gilrs 0.97
be used to have fun 0.94
be fun to play with 0.91
be used to fun for child 0.86
be fun for girl 0.84
make me feel love 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.37
¬ Typical(toy, be fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.25
¬ Plausible(gift, make me feel love)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.32
¬ Remarkable(gift, make me feel love)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.97
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
0.07
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.70
¬ Remarkable(doll, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.99
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.72
¬ Remarkable(doll, be used to fun)
0.04
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.86
¬ Remarkable(doll, be fun for girl)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.72
Remarkable(toy, be fun)
Evidence: 0.26
¬ Plausible(toy, be fun)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.70
Remarkable(doll, be fun)
Evidence: 0.19
¬ Plausible(doll, be fun)
0.56
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.72
Remarkable(doll, be used to fun)
Evidence: 0.24
¬ Plausible(doll, be used to fun)
0.55
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.86
Remarkable(doll, be fun for girl)
Evidence: 0.30
¬ Plausible(doll, be fun for girl)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.73
¬ Salient(toy, be fun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.73
Salient(toy, be fun)
Evidence: 0.73
¬ Salient(toy, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.72
Remarkable(toy, be fun)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.37
Typical(toy, be fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.37
Typical(toy, be fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.73
Salient(toy, be fun)
Evidence: 0.74
¬ Salient(toy, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.37
Typical(toy, be fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.73
Salient(toy, be fun)
Evidence: 0.76
¬ Salient(toy, be fun to play with)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.72
Remarkable(toy, be fun)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.72
Remarkable(toy, be fun)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.73
Salient(toy, be fun)
Evidence: 0.37
¬ Typical(toy, be fun)
Evidence: 0.72
¬ Remarkable(toy, be fun)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.37
¬ Typical(toy, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.49
¬ Typical(gift, make me feel love)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.99
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.39
¬ Typical(doll, be used to fun)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.27
¬ Typical(doll, be fun for girl)
0.09
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.46
¬ Typical(doll, be fun)
0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.72
¬ Remarkable(toy, be fun)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.37
Typical(toy, be fun)
Evidence: 0.49
¬ Typical(gift, make me feel love)