double bass: be used to add harmony and beat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents bass
Weight: 0.69
, instrument
Weight: 0.59
, player
Weight: 0.57
, song
Weight: 0.53
, style
Weight: 0.53
Siblings string bass
Weight: 0.83
, bass guitar
Weight: 0.38
, bass clarinet
Weight: 0.38
, bass drum
Weight: 0.37
, acoustic guitar
Weight: 0.35

Related properties

Property Similarity
be used to add harmony and beat 1.00
be used to produce beat 0.81
be used to play beat 0.81
be used to beat 0.81
try to beat each other 0.80
be used to set beat 0.79
be used to make low musical beat 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.12
Rule weight: 0.66
Evidence weight: 0.22
Similarity weight: 0.80
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.93
¬ Typical(double bass, be used to add harmony and beat)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.16
¬ Plausible(player, try to beat each other)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.63
¬ Remarkable(player, try to beat each other)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.53
¬ Remarkable(bass drum, be used to set beat)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.69
¬ Remarkable(bass drum, be used to play beat)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.72
¬ Remarkable(bass drum, be used to produce beat)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.71
¬ Remarkable(bass drum, be used to beat)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make low musical beat)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.36
Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.31
¬ Plausible(double bass, be used to add harmony and beat)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.72
Remarkable(bass drum, be used to produce beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to produce beat)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.71
Remarkable(bass drum, be used to beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to beat)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.69
Remarkable(bass drum, be used to play beat)
Evidence: 0.07
¬ Plausible(bass drum, be used to play beat)
0.47
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.80
Remarkable(bass drum, be used to make low musical beat)
Evidence: 0.03
¬ Plausible(bass drum, be used to make low musical beat)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.53
Remarkable(bass drum, be used to set beat)
Evidence: 0.05
¬ Plausible(bass drum, be used to set beat)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.23
¬ Salient(double bass, be used to add harmony and beat)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.23
Salient(double bass, be used to add harmony and beat)
Evidence: 0.93
¬ Typical(double bass, be used to add harmony and beat)
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.31
Plausible(double bass, be used to add harmony and beat)
Evidence: 0.93
¬ Typical(double bass, be used to add harmony and beat)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.49
¬ Typical(player, try to beat each other)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.56
¬ Typical(bass drum, be used to play beat)
0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.63
¬ Typical(bass drum, be used to produce beat)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.64
¬ Typical(bass drum, be used to beat)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.60
¬ Typical(bass drum, be used to make low musical beat)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.36
¬ Remarkable(double bass, be used to add harmony and beat)
Evidence: 0.71
¬ Typical(bass drum, be used to set beat)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.93
Typical(double bass, be used to add harmony and beat)
Evidence: 0.49
¬ Typical(player, try to beat each other)