dream: wants to see your idea become reality

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
wants to see your idea become reality 1.00
be motivated by you want to expand your reality 0.89
be used to organise concept in your mind 0.83
come from very simple idea 0.81
requires do something fun 0.81
requires imagine yourself in another situation 0.81
be defined as thing that happen 0.80
requires imagine something 0.80
seem real 0.80
be motivated by imagine good life for yourself 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.35
¬ Typical(dream, wants to see your idea become reality)
0.45
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.35
¬ Typical(dream, wants to see your idea become reality)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.93
¬ Plausible(play, requires do something fun)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)
0.34
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.01
¬ Remarkable(nightmare, seem real)
0.09
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.75
¬ Remarkable(lucid dream, be motivated by you want to expand your reality)
0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.63
¬ Remarkable(happiness, come from very simple idea)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.70
¬ Remarkable(lucid dream, requires imagine something)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.28
Remarkable(dream, wants to see your idea become reality)
Evidence: 0.47
¬ Plausible(dream, wants to see your idea become reality)
0.29
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.28
Remarkable(dream, wants to see your idea become reality)
Evidence: 0.47
¬ Plausible(dream, wants to see your idea become reality)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.75
Remarkable(lucid dream, be motivated by you want to expand your reality)
Evidence: 0.09
¬ Plausible(lucid dream, be motivated by you want to expand your reality)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.01
Remarkable(nightmare, seem real)
Evidence: 0.00
¬ Plausible(nightmare, seem real)
0.43
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.63
Remarkable(happiness, come from very simple idea)
Evidence: 0.65
¬ Plausible(happiness, come from very simple idea)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.70
Remarkable(lucid dream, requires imagine something)
Evidence: 0.76
¬ Plausible(lucid dream, requires imagine something)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.32
¬ Salient(dream, wants to see your idea become reality)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.32
Salient(dream, wants to see your idea become reality)
Evidence: 0.07
¬ Salient(dream, be used to organise concept in your mind)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.28
Remarkable(dream, wants to see your idea become reality)
Evidence: 0.08
¬ Remarkable(dream, be used to organise concept in your mind)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.35
Typical(dream, wants to see your idea become reality)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.28
Remarkable(dream, wants to see your idea become reality)
Evidence: 0.18
¬ Remarkable(dream, seem real)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.30
¬ Plausible(dream, be used to organise concept in your mind)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.32
Salient(dream, wants to see your idea become reality)
Evidence: 0.32
¬ Salient(dream, seem real)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.41
¬ Plausible(dream, seem real)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.35
Typical(dream, wants to see your idea become reality)
Evidence: 0.42
¬ Typical(dream, seem real)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.35
Typical(dream, wants to see your idea become reality)
Evidence: 0.62
¬ Typical(dream, be used to organise concept in your mind)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.32
Salient(dream, wants to see your idea become reality)
Evidence: 0.75
¬ Salient(dream, be motivated by imagine good life for yourself)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.28
Remarkable(dream, wants to see your idea become reality)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.32
Salient(dream, wants to see your idea become reality)
Evidence: 0.35
¬ Typical(dream, wants to see your idea become reality)
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.47
Plausible(dream, wants to see your idea become reality)
Evidence: 0.35
¬ Typical(dream, wants to see your idea become reality)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.39
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.17
¬ Typical(happiness, come from very simple idea)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.10
¬ Typical(nightmare, seem real)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.12
¬ Typical(lucid dream, requires imagine something)
0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
Evidence: 0.56
¬ Typical(lucid dream, be motivated by you want to expand your reality)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.35
Typical(dream, wants to see your idea become reality)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.35
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.35
Typical(dream, wants to see your idea become reality)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)