dream: seem real

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
seem real 1.00
wants to see your idea become reality 0.80
come from very simple idea 0.79
be used to sort out many thought 0.78
requires do something fun 0.77
be used to make sense of world 0.76
be happen at any moment 0.76
be motivated by imagine good life for yourself 0.76
be used to something good to give 0.76
causes get tire from too much fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.42
¬ Typical(dream, seem real)
0.43
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.42
¬ Typical(dream, seem real)
0.42
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.42
¬ Typical(dream, seem real)
0.34
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.23
Plausible(event, be happen at any moment)
Evidence: 0.42
¬ Typical(dream, seem real)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.23
¬ Plausible(event, be happen at any moment)
0.04
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.64
¬ Plausible(play, causes get tire from too much fun)
0.03
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.93
¬ Plausible(play, requires do something fun)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.75
¬ Remarkable(event, be happen at any moment)
0.37
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)
0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.01
¬ Remarkable(nightmare, seem real)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.63
¬ Remarkable(happiness, come from very simple idea)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.41
¬ Plausible(dream, seem real)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.41
¬ Plausible(dream, seem real)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.41
¬ Plausible(dream, seem real)
0.24
Rule weight: 0.42
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.23
Plausible(event, be happen at any moment)
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.41
¬ Plausible(dream, seem real)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.01
Remarkable(nightmare, seem real)
Evidence: 0.00
¬ Plausible(nightmare, seem real)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.63
Remarkable(happiness, come from very simple idea)
Evidence: 0.65
¬ Plausible(happiness, come from very simple idea)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.32
¬ Salient(dream, seem real)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.32
Salient(dream, seem real)
Evidence: 0.08
¬ Salient(dream, be used to sort out many thought)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.35
¬ Typical(dream, wants to see your idea become reality)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.32
Salient(dream, seem real)
Evidence: 0.32
¬ Salient(dream, wants to see your idea become reality)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.47
¬ Plausible(dream, wants to see your idea become reality)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.32
Salient(dream, seem real)
Evidence: 0.52
¬ Salient(dream, be used to make sense of world)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.62
¬ Plausible(dream, be used to make sense of world)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.32
Salient(dream, seem real)
Evidence: 0.75
¬ Salient(dream, be motivated by imagine good life for yourself)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.18
Remarkable(dream, seem real)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.32
Salient(dream, seem real)
Evidence: 0.42
¬ Typical(dream, seem real)
Evidence: 0.18
¬ Remarkable(dream, seem real)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.41
Plausible(dream, seem real)
Evidence: 0.42
¬ Typical(dream, seem real)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.38
¬ Typical(event, be happen at any moment)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.10
¬ Typical(nightmare, seem real)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(dream, seem real)
Evidence: 0.17
¬ Typical(happiness, come from very simple idea)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.33
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.42
Typical(dream, seem real)
Evidence: 0.38
¬ Typical(event, be happen at any moment)