dream: be used to make sense of world

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be used to make sense of world 1.00
be motivated by good world 0.84
be used to change world 0.81
make me feel love 0.79
wants to see your idea become reality 0.79
be motivated by it make me feel happy 0.78
be defined as thing that happen 0.77
be motivated by imagine good life for yourself 0.76
requires do something fun 0.76
requires make conscious idea 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)
0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)
0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)
0.41
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.25
¬ Plausible(gift, make me feel love)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.93
¬ Plausible(play, requires do something fun)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.32
¬ Remarkable(gift, make me feel love)
0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)
0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.70
¬ Remarkable(lucid dream, requires make conscious idea)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.62
¬ Plausible(dream, be used to make sense of world)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.62
¬ Plausible(dream, be used to make sense of world)
0.26
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.62
¬ Plausible(dream, be used to make sense of world)
0.22
Rule weight: 0.42
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.62
¬ Plausible(dream, be used to make sense of world)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.70
Remarkable(lucid dream, requires make conscious idea)
Evidence: 0.79
¬ Plausible(lucid dream, requires make conscious idea)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.52
¬ Salient(dream, be used to make sense of world)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.05
¬ Remarkable(dream, be used to change world)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.52
Salient(dream, be used to make sense of world)
Evidence: 0.12
¬ Salient(dream, be used to change world)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.27
¬ Plausible(dream, be used to change world)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.45
¬ Plausible(dream, be motivated by good world)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.52
Salient(dream, be used to make sense of world)
Evidence: 0.32
¬ Salient(dream, wants to see your idea become reality)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.30
¬ Typical(dream, be motivated by good world)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.47
¬ Plausible(dream, wants to see your idea become reality)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.35
¬ Typical(dream, wants to see your idea become reality)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.52
Salient(dream, be used to make sense of world)
Evidence: 0.70
¬ Salient(dream, be motivated by good world)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.52
Salient(dream, be used to make sense of world)
Evidence: 0.75
¬ Salient(dream, be motivated by imagine good life for yourself)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.71
¬ Typical(dream, be used to change world)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.25
Remarkable(dream, be used to make sense of world)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.52
Salient(dream, be used to make sense of world)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.62
Plausible(dream, be used to make sense of world)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.35
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.49
¬ Typical(gift, make me feel love)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
Evidence: 0.11
¬ Typical(lucid dream, requires make conscious idea)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.25
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.28
Typical(dream, be used to make sense of world)
Evidence: 0.49
¬ Typical(gift, make me feel love)