drive: requires steal car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
requires steal car 1.00
requires get car 0.83
requires buy car 0.83
requires car 0.80
be used to go someone in car 0.80
requires have car 0.80
requires get in vehicle 0.79
requires walk to your car 0.78
requires get your car key 0.77
requires start car 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.46
¬ Salient(drive, requires steal car)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.45
Typical(drive, requires steal car)
Evidence: 0.04
¬ Typical(drive, be used to go someone in car)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.45
Typical(drive, requires steal car)
Evidence: 0.05
¬ Typical(drive, requires car)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.45
Typical(drive, requires steal car)
Evidence: 0.04
¬ Typical(drive, requires have car)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.45
Typical(drive, requires steal car)
Evidence: 0.04
¬ Typical(drive, requires get in vehicle)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.45
Typical(drive, requires steal car)
Evidence: 0.07
¬ Typical(drive, requires start car)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.45
Typical(drive, requires steal car)
Evidence: 0.21
¬ Typical(drive, requires buy car)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.45
Typical(drive, requires steal car)
Evidence: 0.10
¬ Typical(drive, requires get your car key)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.55
¬ Plausible(drive, requires buy car)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.70
¬ Salient(drive, requires buy car)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.45
Remarkable(drive, requires steal car)
Evidence: 0.86
¬ Remarkable(drive, requires buy car)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.82
¬ Salient(drive, requires get your car key)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.91
¬ Salient(drive, be used to go someone in car)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.92
¬ Salient(drive, requires car)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.93
¬ Salient(drive, requires have car)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.45
Remarkable(drive, requires steal car)
Evidence: 0.93
¬ Remarkable(drive, requires car)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.91
¬ Salient(drive, requires start car)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.45
Remarkable(drive, requires steal car)
Evidence: 0.93
¬ Remarkable(drive, requires have car)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.45
Remarkable(drive, requires steal car)
Evidence: 0.89
¬ Remarkable(drive, requires start car)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.95
¬ Salient(drive, requires get in vehicle)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.45
Remarkable(drive, requires steal car)
Evidence: 0.93
¬ Remarkable(drive, requires get in vehicle)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.45
Remarkable(drive, requires steal car)
Evidence: 0.96
¬ Remarkable(drive, be used to go someone in car)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.75
¬ Plausible(drive, requires get your car key)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.45
Remarkable(drive, requires steal car)
Evidence: 0.93
¬ Remarkable(drive, requires get your car key)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.86
¬ Plausible(drive, requires start car)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.91
¬ Plausible(drive, requires car)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.93
¬ Plausible(drive, be used to go someone in car)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.93
¬ Plausible(drive, requires have car)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.79
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.95
¬ Plausible(drive, requires get in vehicle)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.46
Salient(drive, requires steal car)
Evidence: 0.45
¬ Typical(drive, requires steal car)
Evidence: 0.45
¬ Remarkable(drive, requires steal car)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.32
Plausible(drive, requires steal car)
Evidence: 0.45
¬ Typical(drive, requires steal car)