eat hamburger: be motivated by they be good to eat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by they be good to eat 1.00
be motivated by they taste good 0.90
be motivated by you like meat 0.85
be used to eat on move 0.83
causes you get bad brath 0.82
causes you have fun 0.81
requires go too fast food resturante 0.81
causes you enjoy it 0.80
be motivated by fast food 0.80
be used to have fast meal 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.71
¬ Salient(eat hamburger, be motivated by they be good to eat)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.80
¬ Plausible(eat hamburger, be motivated by they taste good)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.81
¬ Remarkable(eat hamburger, be motivated by they taste good)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.94
¬ Plausible(eat hamburger, be motivated by you like meat)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.82
¬ Remarkable(eat hamburger, be motivated by you like meat)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.21
¬ Remarkable(eat hamburger, causes you get bad brath)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.93
¬ Plausible(eat hamburger, be used to eat on move)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.84
¬ Remarkable(eat hamburger, be used to eat on move)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.11
¬ Salient(eat hamburger, causes you get bad brath)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.81
¬ Plausible(eat hamburger, causes you get bad brath)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.76
¬ Plausible(eat hamburger, causes you have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.77
¬ Remarkable(eat hamburger, causes you have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.80
¬ Plausible(eat hamburger, causes you enjoy it)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.93
¬ Plausible(eat hamburger, requires go too fast food resturante)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.88
¬ Plausible(eat hamburger, be motivated by fast food)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.86
¬ Remarkable(eat hamburger, requires go too fast food resturante)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.81
¬ Remarkable(eat hamburger, causes you enjoy it)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Remarkable(eat hamburger, be motivated by they be good to eat)
Evidence: 0.83
¬ Remarkable(eat hamburger, be motivated by fast food)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.56
¬ Salient(eat hamburger, be motivated by they taste good)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.47
¬ Salient(eat hamburger, be motivated by you like meat)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.16
¬ Typical(eat hamburger, be motivated by you like meat)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.16
¬ Typical(eat hamburger, be used to eat on move)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.48
¬ Salient(eat hamburger, causes you have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.45
¬ Salient(eat hamburger, requires go too fast food resturante)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.49
¬ Salient(eat hamburger, causes you enjoy it)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.17
¬ Typical(eat hamburger, requires go too fast food resturante)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.71
¬ Salient(eat hamburger, be used to eat on move)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.65
¬ Salient(eat hamburger, be motivated by fast food)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.24
¬ Typical(eat hamburger, be motivated by fast food)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.35
¬ Typical(eat hamburger, be motivated by they taste good)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.36
¬ Typical(eat hamburger, causes you enjoy it)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.44
¬ Typical(eat hamburger, causes you have fun)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.08
Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.55
¬ Typical(eat hamburger, causes you get bad brath)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.71
Salient(eat hamburger, be motivated by they be good to eat)
Evidence: 0.08
¬ Typical(eat hamburger, be motivated by they be good to eat)
Evidence: 0.95
¬ Remarkable(eat hamburger, be motivated by they be good to eat)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(eat hamburger, be motivated by they be good to eat)
Evidence: 0.08
¬ Typical(eat hamburger, be motivated by they be good to eat)