eat in fast food restaurant: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
requires do it 0.76
requires be really hungry 0.76
requires think again 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.54
Plausible(eat in fast food restaurant, be used to have fun)
Evidence: 0.44
¬ Salient(eat in fast food restaurant, be used to have fun)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.73
Typical(eat in fast food restaurant, be used to have fun)
Evidence: 0.20
¬ Typical(eat in fast food restaurant, requires do it)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.73
Typical(eat in fast food restaurant, be used to have fun)
Evidence: 0.34
¬ Typical(eat in fast food restaurant, requires think again)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.73
Typical(eat in fast food restaurant, be used to have fun)
Evidence: 0.42
¬ Typical(eat in fast food restaurant, requires be really hungry)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.44
Salient(eat in fast food restaurant, be used to have fun)
Evidence: 0.35
¬ Salient(eat in fast food restaurant, requires do it)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.52
Remarkable(eat in fast food restaurant, be used to have fun)
Evidence: 0.58
¬ Remarkable(eat in fast food restaurant, requires think again)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.44
Salient(eat in fast food restaurant, be used to have fun)
Evidence: 0.50
¬ Salient(eat in fast food restaurant, requires be really hungry)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.44
Salient(eat in fast food restaurant, be used to have fun)
Evidence: 0.53
¬ Salient(eat in fast food restaurant, requires think again)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.54
Plausible(eat in fast food restaurant, be used to have fun)
Evidence: 0.76
¬ Plausible(eat in fast food restaurant, requires be really hungry)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.52
Remarkable(eat in fast food restaurant, be used to have fun)
Evidence: 0.76
¬ Remarkable(eat in fast food restaurant, requires be really hungry)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.52
Remarkable(eat in fast food restaurant, be used to have fun)
Evidence: 0.81
¬ Remarkable(eat in fast food restaurant, requires do it)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.54
Plausible(eat in fast food restaurant, be used to have fun)
Evidence: 0.85
¬ Plausible(eat in fast food restaurant, requires think again)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.54
Plausible(eat in fast food restaurant, be used to have fun)
Evidence: 0.91
¬ Plausible(eat in fast food restaurant, requires do it)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.44
Salient(eat in fast food restaurant, be used to have fun)
Evidence: 0.73
¬ Typical(eat in fast food restaurant, be used to have fun)
Evidence: 0.52
¬ Remarkable(eat in fast food restaurant, be used to have fun)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.54
Plausible(eat in fast food restaurant, be used to have fun)
Evidence: 0.73
¬ Typical(eat in fast food restaurant, be used to have fun)