eat in fast food restaurant: requires think again

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires think again 1.00
requires do it 0.85
requires decide what you will have 0.83
causes get do quickly 0.81
requires be really hungry 0.79
causes get very full 0.78
requires decide which one to go to 0.78
be used to pass timw before show begin 0.77
be used to when you be in rush 0.77
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.53
¬ Salient(eat in fast food restaurant, requires think again)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.06
¬ Salient(eat in fast food restaurant, requires decide which one to go to)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.09
¬ Remarkable(eat in fast food restaurant, requires decide which one to go to)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.20
¬ Typical(eat in fast food restaurant, requires do it)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.79
¬ Plausible(eat in fast food restaurant, requires decide what you will have)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.91
¬ Plausible(eat in fast food restaurant, requires do it)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.53
¬ Plausible(eat in fast food restaurant, causes get very full)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.77
¬ Plausible(eat in fast food restaurant, causes get do quickly)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.35
¬ Salient(eat in fast food restaurant, requires do it)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.76
¬ Plausible(eat in fast food restaurant, requires be really hungry)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.36
¬ Salient(eat in fast food restaurant, requires decide what you will have)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.54
¬ Plausible(eat in fast food restaurant, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.75
¬ Plausible(eat in fast food restaurant, requires decide which one to go to)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.25
¬ Remarkable(eat in fast food restaurant, be used to when you be in rush)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.33
¬ Salient(eat in fast food restaurant, causes get do quickly)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.44
¬ Remarkable(eat in fast food restaurant, requires decide what you will have)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.82
¬ Plausible(eat in fast food restaurant, be used to when you be in rush)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.29
¬ Salient(eat in fast food restaurant, be used to when you be in rush)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.42
¬ Salient(eat in fast food restaurant, causes get very full)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.50
¬ Salient(eat in fast food restaurant, requires be really hungry)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.44
¬ Salient(eat in fast food restaurant, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.52
¬ Remarkable(eat in fast food restaurant, be used to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.61
¬ Remarkable(eat in fast food restaurant, causes get very full)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.46
¬ Typical(eat in fast food restaurant, requires decide what you will have)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.43
¬ Typical(eat in fast food restaurant, causes get do quickly)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.42
¬ Typical(eat in fast food restaurant, requires be really hungry)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.81
¬ Remarkable(eat in fast food restaurant, requires do it)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.73
¬ Remarkable(eat in fast food restaurant, causes get do quickly)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.58
Remarkable(eat in fast food restaurant, requires think again)
Evidence: 0.76
¬ Remarkable(eat in fast food restaurant, requires be really hungry)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.47
¬ Typical(eat in fast food restaurant, be used to when you be in rush)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.71
¬ Typical(eat in fast food restaurant, causes get very full)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.73
¬ Typical(eat in fast food restaurant, be used to have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.34
Typical(eat in fast food restaurant, requires think again)
Evidence: 0.76
¬ Typical(eat in fast food restaurant, requires decide which one to go to)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.53
Salient(eat in fast food restaurant, requires think again)
Evidence: 0.34
¬ Typical(eat in fast food restaurant, requires think again)
Evidence: 0.58
¬ Remarkable(eat in fast food restaurant, requires think again)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(eat in fast food restaurant, requires think again)
Evidence: 0.34
¬ Typical(eat in fast food restaurant, requires think again)