eat in fast food restaurant: requires be really hungry

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be really hungry 1.00
requires do it 0.81
requires think again 0.79
be motivated by satisfy your hunger quickly 0.78
causes get very full 0.78
causes get do quickly 0.76
be used to have fun 0.76
causes satisfy your hunger 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.50
¬ Salient(eat in fast food restaurant, requires be really hungry)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.42
Typical(eat in fast food restaurant, requires be really hungry)
Evidence: 0.20
¬ Typical(eat in fast food restaurant, requires do it)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.53
¬ Plausible(eat in fast food restaurant, causes get very full)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.76
Remarkable(eat in fast food restaurant, requires be really hungry)
Evidence: 0.58
¬ Remarkable(eat in fast food restaurant, requires think again)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.76
Remarkable(eat in fast food restaurant, requires be really hungry)
Evidence: 0.61
¬ Remarkable(eat in fast food restaurant, causes get very full)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.50
Salient(eat in fast food restaurant, requires be really hungry)
Evidence: 0.35
¬ Salient(eat in fast food restaurant, requires do it)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.76
Remarkable(eat in fast food restaurant, requires be really hungry)
Evidence: 0.52
¬ Remarkable(eat in fast food restaurant, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.54
¬ Plausible(eat in fast food restaurant, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.76
Remarkable(eat in fast food restaurant, requires be really hungry)
Evidence: 0.67
¬ Remarkable(eat in fast food restaurant, be motivated by satisfy your hunger quickly)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.76
Remarkable(eat in fast food restaurant, requires be really hungry)
Evidence: 0.81
¬ Remarkable(eat in fast food restaurant, requires do it)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.74
¬ Plausible(eat in fast food restaurant, be motivated by satisfy your hunger quickly)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.50
Salient(eat in fast food restaurant, requires be really hungry)
Evidence: 0.33
¬ Salient(eat in fast food restaurant, causes get do quickly)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.42
Typical(eat in fast food restaurant, requires be really hungry)
Evidence: 0.34
¬ Typical(eat in fast food restaurant, requires think again)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.85
¬ Plausible(eat in fast food restaurant, requires think again)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.76
Remarkable(eat in fast food restaurant, requires be really hungry)
Evidence: 0.73
¬ Remarkable(eat in fast food restaurant, causes get do quickly)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.91
¬ Plausible(eat in fast food restaurant, requires do it)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.77
¬ Plausible(eat in fast food restaurant, causes get do quickly)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.50
Salient(eat in fast food restaurant, requires be really hungry)
Evidence: 0.42
¬ Salient(eat in fast food restaurant, causes get very full)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.50
Salient(eat in fast food restaurant, requires be really hungry)
Evidence: 0.44
¬ Salient(eat in fast food restaurant, be motivated by satisfy your hunger quickly)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.50
Salient(eat in fast food restaurant, requires be really hungry)
Evidence: 0.44
¬ Salient(eat in fast food restaurant, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.50
Salient(eat in fast food restaurant, requires be really hungry)
Evidence: 0.53
¬ Salient(eat in fast food restaurant, requires think again)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.42
Typical(eat in fast food restaurant, requires be really hungry)
Evidence: 0.43
¬ Typical(eat in fast food restaurant, causes get do quickly)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.42
Typical(eat in fast food restaurant, requires be really hungry)
Evidence: 0.48
¬ Typical(eat in fast food restaurant, be motivated by satisfy your hunger quickly)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.42
Typical(eat in fast food restaurant, requires be really hungry)
Evidence: 0.71
¬ Typical(eat in fast food restaurant, causes get very full)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.42
Typical(eat in fast food restaurant, requires be really hungry)
Evidence: 0.73
¬ Typical(eat in fast food restaurant, be used to have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.50
Salient(eat in fast food restaurant, requires be really hungry)
Evidence: 0.42
¬ Typical(eat in fast food restaurant, requires be really hungry)
Evidence: 0.76
¬ Remarkable(eat in fast food restaurant, requires be really hungry)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in fast food restaurant, requires be really hungry)
Evidence: 0.42
¬ Typical(eat in fast food restaurant, requires be really hungry)