entertain person: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
requires fun activity 0.83
requires be funny 0.79
requires good joke 0.76
be used to your own enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(entertain person, be used to fun)
Evidence: 0.74
¬ Salient(entertain person, be used to fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Plausible(entertain person, be used to fun)
Evidence: 0.95
¬ Plausible(entertain person, requires fun activity)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.90
Plausible(entertain person, be used to fun)
Evidence: 0.82
¬ Plausible(entertain person, requires be funny)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.64
Remarkable(entertain person, be used to fun)
Evidence: 0.40
¬ Remarkable(entertain person, requires fun activity)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.27
Typical(entertain person, be used to fun)
Evidence: 0.20
¬ Typical(entertain person, requires fun activity)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.90
Plausible(entertain person, be used to fun)
Evidence: 0.96
¬ Plausible(entertain person, be used to your own enjoyment)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.27
Typical(entertain person, be used to fun)
Evidence: 0.16
¬ Typical(entertain person, be used to your own enjoyment)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.74
Salient(entertain person, be used to fun)
Evidence: 0.62
¬ Salient(entertain person, requires be funny)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.74
Salient(entertain person, be used to fun)
Evidence: 0.85
¬ Salient(entertain person, requires fun activity)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.64
Remarkable(entertain person, be used to fun)
Evidence: 0.66
¬ Remarkable(entertain person, requires be funny)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.64
Remarkable(entertain person, be used to fun)
Evidence: 0.57
¬ Remarkable(entertain person, be used to your own enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.74
Salient(entertain person, be used to fun)
Evidence: 0.82
¬ Salient(entertain person, be used to your own enjoyment)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.27
Typical(entertain person, be used to fun)
Evidence: 0.40
¬ Typical(entertain person, requires be funny)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.74
Salient(entertain person, be used to fun)
Evidence: 0.27
¬ Typical(entertain person, be used to fun)
Evidence: 0.64
¬ Remarkable(entertain person, be used to fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(entertain person, be used to fun)
Evidence: 0.27
¬ Typical(entertain person, be used to fun)