entertainment: be bad for society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.63
, segment
Weight: 0.61
, television show
Weight: 0.61
, value
Weight: 0.61
, feature
Weight: 0.61
Siblings television
Weight: 0.33
, beverage
Weight: 0.33
, programming
Weight: 0.33
, audio
Weight: 0.32
, news
Weight: 0.32

Related properties

Property Similarity
be bad for society 1.00
be good for society 0.97
be important for society 0.93
ruin society 0.86
was important to roman society 0.81
was important to ancient roman society 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.00
Plausible(entertainment, be bad for society)
Evidence: 0.01
¬ Salient(entertainment, be bad for society)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.00
Plausible(entertainment, be bad for society)
Evidence: 0.03
¬ Plausible(entertainment, ruin society)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.01
Salient(entertainment, be bad for society)
Evidence: 0.04
¬ Salient(entertainment, ruin society)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.01
Remarkable(entertainment, be bad for society)
Evidence: 0.04
¬ Remarkable(entertainment, ruin society)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.13
Typical(entertainment, be bad for society)
Evidence: 0.22
¬ Typical(entertainment, ruin society)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.01
Remarkable(entertainment, be bad for society)
Evidence: 0.14
¬ Remarkable(entertainment, was important to ancient roman society)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.01
Salient(entertainment, be bad for society)
Evidence: 0.16
¬ Salient(entertainment, was important to ancient roman society)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.00
Plausible(entertainment, be bad for society)
Evidence: 0.17
¬ Plausible(entertainment, was important to ancient roman society)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.01
Remarkable(entertainment, be bad for society)
Evidence: 0.23
¬ Remarkable(entertainment, was important to roman society)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.01
Salient(entertainment, be bad for society)
Evidence: 0.24
¬ Salient(entertainment, was important to roman society)
0.50
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.97
Evidence: 0.13
Typical(entertainment, be bad for society)
Evidence: 0.46
¬ Typical(entertainment, be good for society)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.00
Plausible(entertainment, be bad for society)
Evidence: 0.29
¬ Plausible(entertainment, was important to roman society)
0.48
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.97
Evidence: 0.00
Plausible(entertainment, be bad for society)
Evidence: 0.43
¬ Plausible(entertainment, be good for society)
0.46
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.97
Evidence: 0.01
Salient(entertainment, be bad for society)
Evidence: 0.44
¬ Salient(entertainment, be good for society)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.13
Typical(entertainment, be bad for society)
Evidence: 0.45
¬ Typical(entertainment, was important to ancient roman society)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.13
Typical(entertainment, be bad for society)
Evidence: 0.49
¬ Typical(entertainment, was important to roman society)
0.37
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.97
Evidence: 0.01
Remarkable(entertainment, be bad for society)
Evidence: 0.55
¬ Remarkable(entertainment, be good for society)
0.36
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.93
Evidence: 0.01
Remarkable(entertainment, be bad for society)
Evidence: 0.54
¬ Remarkable(entertainment, be important for society)
0.32
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.93
Evidence: 0.13
Typical(entertainment, be bad for society)
Evidence: 0.69
¬ Typical(entertainment, be important for society)
0.30
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.93
Evidence: 0.00
Plausible(entertainment, be bad for society)
Evidence: 0.62
¬ Plausible(entertainment, be important for society)
0.26
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.93
Evidence: 0.01
Salient(entertainment, be bad for society)
Evidence: 0.67
¬ Salient(entertainment, be important for society)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(entertainment, be bad for society)
Evidence: 0.13
¬ Typical(entertainment, be bad for society)
Evidence: 0.01
¬ Remarkable(entertainment, be bad for society)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.00
Plausible(entertainment, be bad for society)
Evidence: 0.13
¬ Typical(entertainment, be bad for society)