entertainment: ruin society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.63
, segment
Weight: 0.61
, television show
Weight: 0.61
, value
Weight: 0.61
, feature
Weight: 0.61
Siblings television
Weight: 0.33
, beverage
Weight: 0.33
, programming
Weight: 0.33
, audio
Weight: 0.32
, news
Weight: 0.32

Related properties

Property Similarity
ruin society 1.00
be bad for society 0.86
be good for society 0.83
be important for society 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(entertainment, ruin society)
Evidence: 0.04
¬ Salient(entertainment, ruin society)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.03
Plausible(entertainment, ruin society)
Evidence: 0.00
¬ Plausible(entertainment, be bad for society)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.04
Salient(entertainment, ruin society)
Evidence: 0.01
¬ Salient(entertainment, be bad for society)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.04
Remarkable(entertainment, ruin society)
Evidence: 0.01
¬ Remarkable(entertainment, be bad for society)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.22
Typical(entertainment, ruin society)
Evidence: 0.13
¬ Typical(entertainment, be bad for society)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.22
Typical(entertainment, ruin society)
Evidence: 0.46
¬ Typical(entertainment, be good for society)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.03
Plausible(entertainment, ruin society)
Evidence: 0.43
¬ Plausible(entertainment, be good for society)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.04
Salient(entertainment, ruin society)
Evidence: 0.44
¬ Salient(entertainment, be good for society)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.04
Remarkable(entertainment, ruin society)
Evidence: 0.55
¬ Remarkable(entertainment, be good for society)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.04
Remarkable(entertainment, ruin society)
Evidence: 0.54
¬ Remarkable(entertainment, be important for society)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.81
Evidence: 0.22
Typical(entertainment, ruin society)
Evidence: 0.69
¬ Typical(entertainment, be important for society)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.03
Plausible(entertainment, ruin society)
Evidence: 0.62
¬ Plausible(entertainment, be important for society)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.81
Evidence: 0.04
Salient(entertainment, ruin society)
Evidence: 0.67
¬ Salient(entertainment, be important for society)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(entertainment, ruin society)
Evidence: 0.22
¬ Typical(entertainment, ruin society)
Evidence: 0.04
¬ Remarkable(entertainment, ruin society)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.03
Plausible(entertainment, ruin society)
Evidence: 0.22
¬ Typical(entertainment, ruin society)