evil: be bad as it get

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents concept
Weight: 0.61
, movie
Weight: 0.58
, symbol
Weight: 0.57
, thing
Weight: 0.57
, matter
Weight: 0.56
Siblings israel
Weight: 0.64
, bigotry
Weight: 0.63
, hypocrisy
Weight: 0.61
, injustice
Weight: 0.57
, lust
Weight: 0.56

Related properties

Property Similarity
be bad as it get 1.00
be bad 0.92
be good 0.86
be very very bad 0.86
do not work well 0.83
wants to understand something good 0.81
be really cool 0.80
be happen without your know 0.79
be happen all time 0.79
go wrong 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.66
¬ Typical(evil, be bad as it get)
0.28
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.83
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.66
¬ Typical(evil, be bad as it get)
0.27
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.66
¬ Typical(evil, be bad as it get)
0.27
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.66
¬ Typical(evil, be bad as it get)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.26
¬ Plausible(thing, go wrong)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.24
¬ Remarkable(thing, go wrong)
0.39
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.31
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.59
¬ Remarkable(lust, wants to understand something good)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.46
Remarkable(evil, be bad as it get)
Evidence: 0.08
¬ Plausible(evil, be bad as it get)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.46
Remarkable(evil, be bad as it get)
Evidence: 0.08
¬ Plausible(evil, be bad as it get)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.46
Remarkable(evil, be bad as it get)
Evidence: 0.08
¬ Plausible(evil, be bad as it get)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.46
Remarkable(evil, be bad as it get)
Evidence: 0.08
¬ Plausible(evil, be bad as it get)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.59
Remarkable(lust, wants to understand something good)
Evidence: 0.14
¬ Plausible(lust, wants to understand something good)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.33
¬ Salient(evil, be bad as it get)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.33
Salient(evil, be bad as it get)
Evidence: 0.08
¬ Salient(evil, be good)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.46
Remarkable(evil, be bad as it get)
Evidence: 0.11
¬ Remarkable(evil, be good)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.46
Remarkable(evil, be bad as it get)
Evidence: 0.23
¬ Remarkable(evil, be bad)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.46
Remarkable(evil, be bad as it get)
Evidence: 0.15
¬ Remarkable(evil, be very very bad)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.33
Salient(evil, be bad as it get)
Evidence: 0.23
¬ Salient(evil, be bad)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.33
Salient(evil, be bad as it get)
Evidence: 0.13
¬ Salient(evil, be very very bad)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.19
¬ Plausible(evil, be bad)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.15
¬ Plausible(evil, be very very bad)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.66
Typical(evil, be bad as it get)
Evidence: 0.61
¬ Typical(evil, be bad)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.22
¬ Plausible(evil, be good)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.66
Typical(evil, be bad as it get)
Evidence: 0.66
¬ Typical(evil, be good)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.66
Typical(evil, be bad as it get)
Evidence: 0.73
¬ Typical(evil, be very very bad)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.33
Salient(evil, be bad as it get)
Evidence: 0.66
¬ Typical(evil, be bad as it get)
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.66
¬ Typical(evil, be bad as it get)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.33
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.54
¬ Typical(thing, go wrong)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)
Evidence: 0.52
¬ Typical(lust, wants to understand something good)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.66
Typical(evil, be bad as it get)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.66
Typical(evil, be bad as it get)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.33
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.66
Typical(evil, be bad as it get)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.66
Typical(evil, be bad as it get)
Evidence: 0.54
¬ Typical(thing, go wrong)