evil: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents concept
Weight: 0.61
, movie
Weight: 0.58
, symbol
Weight: 0.57
, thing
Weight: 0.57
, matter
Weight: 0.56
Siblings israel
Weight: 0.64
, bigotry
Weight: 0.63
, hypocrisy
Weight: 0.61
, injustice
Weight: 0.57
, lust
Weight: 0.56

Related properties

Property Similarity
be good 1.00
be bad as it get 0.86
be bad 0.86
be very very bad 0.84
be excellent 0.82
wants to understand something good 0.80
be really cool 0.78
do not work well 0.78
be defined as opposite of good 0.78
be defined as opposite of nice 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.66
¬ Typical(evil, be good)
0.22
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.09
Plausible(movie, be excellent)
Evidence: 0.66
¬ Typical(evil, be good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.09
¬ Plausible(movie, be excellent)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.25
¬ Plausible(thing, do not work well)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(evil, be good)
Evidence: 0.50
¬ Remarkable(movie, be excellent)
0.43
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(evil, be good)
Evidence: 0.40
¬ Remarkable(thing, do not work well)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(evil, be good)
Evidence: 0.59
¬ Remarkable(lust, wants to understand something good)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.09
Plausible(movie, be excellent)
Evidence: 0.11
Remarkable(evil, be good)
Evidence: 0.22
¬ Plausible(evil, be good)
0.28
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.11
Remarkable(evil, be good)
Evidence: 0.22
¬ Plausible(evil, be good)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.59
Remarkable(lust, wants to understand something good)
Evidence: 0.14
¬ Plausible(lust, wants to understand something good)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.08
¬ Salient(evil, be good)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.08
¬ Plausible(evil, be bad as it get)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.15
¬ Plausible(evil, be very very bad)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.11
Remarkable(evil, be good)
Evidence: 0.04
¬ Remarkable(evil, be defined as opposite of nice)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.08
Salient(evil, be good)
Evidence: 0.05
¬ Salient(evil, be defined as opposite of nice)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.08
Salient(evil, be good)
Evidence: 0.13
¬ Salient(evil, be very very bad)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.19
¬ Plausible(evil, be bad)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.11
Remarkable(evil, be good)
Evidence: 0.15
¬ Remarkable(evil, be very very bad)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.08
Salient(evil, be good)
Evidence: 0.07
¬ Salient(evil, be defined as opposite of good)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.11
Remarkable(evil, be good)
Evidence: 0.07
¬ Remarkable(evil, be defined as opposite of good)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.11
Remarkable(evil, be good)
Evidence: 0.23
¬ Remarkable(evil, be bad)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.08
Salient(evil, be good)
Evidence: 0.23
¬ Salient(evil, be bad)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.66
Typical(evil, be good)
Evidence: 0.61
¬ Typical(evil, be bad)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.66
Typical(evil, be good)
Evidence: 0.66
¬ Typical(evil, be bad as it get)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.20
¬ Plausible(evil, be defined as opposite of nice)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.21
¬ Plausible(evil, be defined as opposite of good)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.66
Typical(evil, be good)
Evidence: 0.73
¬ Typical(evil, be very very bad)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.08
Salient(evil, be good)
Evidence: 0.33
¬ Salient(evil, be bad as it get)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.66
Typical(evil, be good)
Evidence: 0.75
¬ Typical(evil, be defined as opposite of good)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.66
Typical(evil, be good)
Evidence: 0.80
¬ Typical(evil, be defined as opposite of nice)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.11
Remarkable(evil, be good)
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.08
Salient(evil, be good)
Evidence: 0.66
¬ Typical(evil, be good)
Evidence: 0.11
¬ Remarkable(evil, be good)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.66
¬ Typical(evil, be good)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(evil, be good)
Evidence: 0.67
¬ Typical(movie, be excellent)
0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(evil, be good)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(evil, be good)
Evidence: 0.52
¬ Typical(lust, wants to understand something good)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.66
Typical(evil, be good)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.31
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.66
Typical(evil, be good)
Evidence: 0.67
¬ Typical(movie, be excellent)