fall: be motivated by hit grind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents blow
Weight: 0.61
, hit
Weight: 0.61
, mistake
Weight: 0.60
, season
Weight: 0.59
Siblings spring
Weight: 0.34
, summer
Weight: 0.34
, slide
Weight: 0.34
, autumn
Weight: 0.33
, jump
Weight: 0.33

Related properties

Property Similarity
be motivated by hit grind 1.00
causes hit grind 0.96
causes reach grind 0.87
causes your foot not touch grind 0.83
be used to get hurt 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(fall, be motivated by hit grind)
Evidence: 0.30
¬ Remarkable(jump, causes your foot not touch grind)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.19
Plausible(fall, be motivated by hit grind)
Evidence: 0.30
Remarkable(jump, causes your foot not touch grind)
Evidence: 0.42
¬ Plausible(jump, causes your foot not touch grind)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.19
Plausible(fall, be motivated by hit grind)
Evidence: 0.67
¬ Salient(fall, be motivated by hit grind)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.19
Plausible(fall, be motivated by hit grind)
Evidence: 0.21
¬ Plausible(fall, causes hit grind)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.67
Salient(fall, be motivated by hit grind)
Evidence: 0.60
¬ Salient(fall, causes hit grind)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.61
Remarkable(fall, be motivated by hit grind)
Evidence: 0.58
¬ Remarkable(fall, causes hit grind)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.19
Plausible(fall, be motivated by hit grind)
Evidence: 0.21
¬ Plausible(fall, causes reach grind)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.50
Typical(fall, be motivated by hit grind)
Evidence: 0.50
¬ Typical(fall, causes hit grind)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.61
Remarkable(fall, be motivated by hit grind)
Evidence: 0.45
¬ Remarkable(fall, causes reach grind)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.67
Salient(fall, be motivated by hit grind)
Evidence: 0.59
¬ Salient(fall, causes reach grind)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.50
Typical(fall, be motivated by hit grind)
Evidence: 0.53
¬ Typical(fall, causes reach grind)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.50
Typical(fall, be motivated by hit grind)
Evidence: 0.37
¬ Typical(fall, be used to get hurt)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.19
Plausible(fall, be motivated by hit grind)
Evidence: 0.25
¬ Plausible(fall, be used to get hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.67
Salient(fall, be motivated by hit grind)
Evidence: 0.67
¬ Salient(fall, be used to get hurt)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.61
Remarkable(fall, be motivated by hit grind)
Evidence: 0.78
¬ Remarkable(fall, be used to get hurt)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.67
Salient(fall, be motivated by hit grind)
Evidence: 0.50
¬ Typical(fall, be motivated by hit grind)
Evidence: 0.61
¬ Remarkable(fall, be motivated by hit grind)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.19
Plausible(fall, be motivated by hit grind)
Evidence: 0.50
¬ Typical(fall, be motivated by hit grind)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(fall, be motivated by hit grind)
Evidence: 0.33
¬ Typical(jump, causes your foot not touch grind)