fall: be used to get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents blow
Weight: 0.61
, hit
Weight: 0.61
, mistake
Weight: 0.60
, season
Weight: 0.59
Siblings spring
Weight: 0.34
, summer
Weight: 0.34
, slide
Weight: 0.34
, autumn
Weight: 0.33
, jump
Weight: 0.33

Related properties

Property Similarity
be used to get hurt 1.00
causes get hurt 0.97
hurt 0.96
causes be hurt 0.94
be motivated by hurt yourself 0.86
causes you can hurt yourself 0.82
be motivated by you might have lose your step 0.77
be motivated by hit grind 0.77
causes hit grind 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.25
Plausible(fall, be used to get hurt)
Evidence: 0.67
¬ Salient(fall, be used to get hurt)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.78
Remarkable(fall, be used to get hurt)
Evidence: 0.66
¬ Remarkable(fall, hurt)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.25
Plausible(fall, be used to get hurt)
Evidence: 0.21
¬ Plausible(fall, hurt)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.78
Remarkable(fall, be used to get hurt)
Evidence: 0.82
¬ Remarkable(fall, causes get hurt)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.78
Remarkable(fall, be used to get hurt)
Evidence: 0.75
¬ Remarkable(fall, causes be hurt)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.37
Typical(fall, be used to get hurt)
Evidence: 0.32
¬ Typical(fall, causes get hurt)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.67
Salient(fall, be used to get hurt)
Evidence: 0.37
¬ Typical(fall, be used to get hurt)
Evidence: 0.78
¬ Remarkable(fall, be used to get hurt)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.25
Plausible(fall, be used to get hurt)
Evidence: 0.37
¬ Typical(fall, be used to get hurt)