fall: be motivated by hurt yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents blow
Weight: 0.61
, hit
Weight: 0.61
, mistake
Weight: 0.60
, season
Weight: 0.59
Siblings spring
Weight: 0.34
, summer
Weight: 0.34
, slide
Weight: 0.34
, autumn
Weight: 0.33
, jump
Weight: 0.33

Related properties

Property Similarity
be motivated by hurt yourself 1.00
causes you can hurt yourself 0.94
be used to get hurt 0.86
causes get hurt 0.85
hurt 0.84
causes be hurt 0.84
be motivated by you might have lose your step 0.83
be motivated by to 0.79
be motivated by you be scare 0.79
be motivated by you be in high place 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.84
¬ Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.52
¬ Remarkable(jump, be motivated by you be scare)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.52
Remarkable(jump, be motivated by you be scare)
Evidence: 0.39
¬ Plausible(jump, be motivated by you be scare)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.79
¬ Salient(fall, be motivated by hurt yourself)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.16
¬ Typical(fall, causes you can hurt yourself)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.86
¬ Remarkable(fall, causes you can hurt yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.79
¬ Salient(fall, causes you can hurt yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.66
¬ Remarkable(fall, hurt)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.78
¬ Remarkable(fall, be used to get hurt)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.21
¬ Plausible(fall, hurt)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.25
¬ Plausible(fall, be used to get hurt)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.82
¬ Remarkable(fall, causes get hurt)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.75
¬ Remarkable(fall, causes be hurt)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.23
¬ Plausible(fall, causes be hurt)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.67
¬ Salient(fall, be used to get hurt)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.60
¬ Salient(fall, hurt)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.16
¬ Typical(fall, be motivated by you might have lose your step)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.71
¬ Salient(fall, causes get hurt)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.15
¬ Plausible(fall, be motivated by to)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.30
¬ Plausible(fall, causes get hurt)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.71
¬ Salient(fall, causes be hurt)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.90
¬ Remarkable(fall, be motivated by you might have lose your step)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.65
¬ Remarkable(fall, be motivated by to)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.80
¬ Salient(fall, be motivated by you might have lose your step)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.84
Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.75
¬ Remarkable(fall, be motivated by you be in high place)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.64
¬ Salient(fall, be motivated by to)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.73
¬ Salient(fall, be motivated by you be in high place)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.30
¬ Plausible(fall, be motivated by you be in high place)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.32
¬ Typical(fall, causes get hurt)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.61
¬ Plausible(fall, causes you can hurt yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.37
¬ Typical(fall, be used to get hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.53
¬ Plausible(fall, be motivated by you might have lose your step)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.41
¬ Typical(fall, causes be hurt)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.35
¬ Typical(fall, be motivated by you be in high place)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.47
¬ Typical(fall, hurt)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.21
Typical(fall, be motivated by hurt yourself)
Evidence: 0.54
¬ Typical(fall, be motivated by to)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.79
Salient(fall, be motivated by hurt yourself)
Evidence: 0.21
¬ Typical(fall, be motivated by hurt yourself)
Evidence: 0.84
¬ Remarkable(fall, be motivated by hurt yourself)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.47
Plausible(fall, be motivated by hurt yourself)
Evidence: 0.21
¬ Typical(fall, be motivated by hurt yourself)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.84
¬ Remarkable(fall, be motivated by hurt yourself)
Evidence: 0.78
¬ Typical(jump, be motivated by you be scare)