fall: causes get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.59
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Weight: 0.34
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Related properties

Property Similarity
causes get hurt 1.00
causes be hurt 0.98
be used to get hurt 0.97
hurt 0.95
be motivated by hurt yourself 0.85
causes you can hurt yourself 0.83
causes get up 0.79
causes go down 0.78
causes hit grind 0.77
be motivated by you might have lose your step 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.71
¬ Salient(fall, causes get hurt)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.75
¬ Remarkable(fall, causes be hurt)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.66
¬ Remarkable(fall, hurt)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.78
¬ Remarkable(fall, be used to get hurt)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.23
¬ Plausible(fall, causes be hurt)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.21
¬ Plausible(fall, hurt)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.25
¬ Plausible(fall, be used to get hurt)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.67
¬ Salient(fall, be used to get hurt)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.60
¬ Salient(fall, hurt)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.71
¬ Salient(fall, causes be hurt)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.16
¬ Typical(fall, causes you can hurt yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.39
¬ Remarkable(fall, causes get up)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.21
¬ Typical(fall, be motivated by hurt yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.97
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.37
¬ Typical(fall, be used to get hurt)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.84
¬ Remarkable(fall, be motivated by hurt yourself)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.98
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.41
¬ Typical(fall, causes be hurt)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.37
¬ Salient(fall, causes get up)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.86
¬ Remarkable(fall, causes you can hurt yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.59
¬ Remarkable(fall, causes go down)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.58
¬ Remarkable(fall, causes hit grind)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.16
¬ Typical(fall, be motivated by you might have lose your step)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.79
¬ Salient(fall, be motivated by hurt yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.21
¬ Plausible(fall, causes hit grind)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.79
¬ Salient(fall, causes you can hurt yourself)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.95
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.47
¬ Typical(fall, hurt)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.60
¬ Salient(fall, causes hit grind)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.26
¬ Plausible(fall, causes go down)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.82
Remarkable(fall, causes get hurt)
Evidence: 0.90
¬ Remarkable(fall, be motivated by you might have lose your step)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.30
¬ Plausible(fall, causes get up)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.71
¬ Salient(fall, causes go down)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.80
¬ Salient(fall, be motivated by you might have lose your step)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.47
¬ Plausible(fall, be motivated by hurt yourself)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.42
¬ Typical(fall, causes go down)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.44
¬ Typical(fall, causes get up)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.32
Typical(fall, causes get hurt)
Evidence: 0.50
¬ Typical(fall, causes hit grind)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.61
¬ Plausible(fall, causes you can hurt yourself)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.53
¬ Plausible(fall, be motivated by you might have lose your step)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.71
Salient(fall, causes get hurt)
Evidence: 0.32
¬ Typical(fall, causes get hurt)
Evidence: 0.82
¬ Remarkable(fall, causes get hurt)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.30
Plausible(fall, causes get hurt)
Evidence: 0.32
¬ Typical(fall, causes get hurt)