fall: causes get up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents blow
Weight: 0.61
, hit
Weight: 0.61
, mistake
Weight: 0.60
, season
Weight: 0.59
Siblings spring
Weight: 0.34
, summer
Weight: 0.34
, slide
Weight: 0.34
, autumn
Weight: 0.33
, jump
Weight: 0.33

Related properties

Property Similarity
causes get up 1.00
causes go down 0.88
requires get out of tree 0.79
causes get hurt 0.79
requires be up high 0.79
be motivated by you might have lose your step 0.77
spring up 0.77
causes you can hurt yourself 0.76
causes you lose your memory 0.75
requires jump off of high place 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(fall, causes get up)
Evidence: 0.67
¬ Remarkable(spring, spring up)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.67
Remarkable(spring, spring up)
Evidence: 0.70
¬ Plausible(spring, spring up)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.37
¬ Salient(fall, causes get up)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.13
¬ Plausible(fall, requires get out of tree)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.26
¬ Plausible(fall, causes go down)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.16
¬ Typical(fall, be motivated by you might have lose your step)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.20
¬ Remarkable(fall, requires get out of tree)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.16
¬ Typical(fall, causes you can hurt yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.42
¬ Typical(fall, causes go down)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.26
¬ Salient(fall, requires get out of tree)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.23
¬ Plausible(fall, requires be up high)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.32
¬ Typical(fall, causes get hurt)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.27
¬ Typical(fall, causes you lose your memory)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.24
¬ Plausible(fall, requires jump off of high place)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.30
¬ Plausible(fall, causes get hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.41
¬ Remarkable(fall, requires be up high)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.59
¬ Remarkable(fall, causes go down)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.45
¬ Typical(fall, requires jump off of high place)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.51
¬ Typical(fall, requires be up high)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.42
¬ Plausible(fall, causes you lose your memory)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.57
¬ Salient(fall, requires be up high)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.71
¬ Salient(fall, causes go down)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.53
¬ Plausible(fall, be motivated by you might have lose your step)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.61
¬ Remarkable(fall, requires jump off of high place)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.63
¬ Salient(fall, requires jump off of high place)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.44
Typical(fall, causes get up)
Evidence: 0.78
¬ Typical(fall, requires get out of tree)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.61
¬ Plausible(fall, causes you can hurt yourself)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.71
¬ Salient(fall, causes get hurt)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.73
¬ Remarkable(fall, causes you lose your memory)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.73
¬ Salient(fall, causes you lose your memory)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.82
¬ Remarkable(fall, causes get hurt)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.79
¬ Salient(fall, causes you can hurt yourself)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.80
¬ Salient(fall, be motivated by you might have lose your step)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.86
¬ Remarkable(fall, causes you can hurt yourself)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.39
Remarkable(fall, causes get up)
Evidence: 0.90
¬ Remarkable(fall, be motivated by you might have lose your step)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.37
Salient(fall, causes get up)
Evidence: 0.44
¬ Typical(fall, causes get up)
Evidence: 0.39
¬ Remarkable(fall, causes get up)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.30
Plausible(fall, causes get up)
Evidence: 0.44
¬ Typical(fall, causes get up)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(fall, causes get up)
Evidence: 0.14
¬ Typical(spring, spring up)