fall: causes you can hurt yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents blow
Weight: 0.61
, hit
Weight: 0.61
, mistake
Weight: 0.60
, season
Weight: 0.59
Siblings spring
Weight: 0.34
, summer
Weight: 0.34
, slide
Weight: 0.34
, autumn
Weight: 0.33
, jump
Weight: 0.33

Related properties

Property Similarity
causes you can hurt yourself 1.00
be motivated by hurt yourself 0.94
be motivated by you might have lose your step 0.86
causes get hurt 0.83
causes you lose your memory 0.82
be used to get hurt 0.82
requires lose your ballance 0.81
causes be hurt 0.81
requires lose your foot 0.78
causes your foot not touch grind 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.86
¬ Remarkable(fall, causes you can hurt yourself)
Evidence: 0.30
¬ Remarkable(jump, causes your foot not touch grind)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.61
Plausible(fall, causes you can hurt yourself)
Evidence: 0.30
Remarkable(jump, causes your foot not touch grind)
Evidence: 0.42
¬ Plausible(jump, causes your foot not touch grind)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.61
Plausible(fall, causes you can hurt yourself)
Evidence: 0.79
¬ Salient(fall, causes you can hurt yourself)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.86
Remarkable(fall, causes you can hurt yourself)
Evidence: 0.84
¬ Remarkable(fall, be motivated by hurt yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.79
Salient(fall, causes you can hurt yourself)
Evidence: 0.79
¬ Salient(fall, be motivated by hurt yourself)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.16
Typical(fall, causes you can hurt yourself)
Evidence: 0.21
¬ Typical(fall, be motivated by hurt yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.61
Plausible(fall, causes you can hurt yourself)
Evidence: 0.47
¬ Plausible(fall, be motivated by hurt yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.86
Remarkable(fall, causes you can hurt yourself)
Evidence: 0.90
¬ Remarkable(fall, be motivated by you might have lose your step)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.79
Salient(fall, causes you can hurt yourself)
Evidence: 0.16
¬ Typical(fall, causes you can hurt yourself)
Evidence: 0.86
¬ Remarkable(fall, causes you can hurt yourself)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.61
Plausible(fall, causes you can hurt yourself)
Evidence: 0.16
¬ Typical(fall, causes you can hurt yourself)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.86
¬ Remarkable(fall, causes you can hurt yourself)
Evidence: 0.33
¬ Typical(jump, causes your foot not touch grind)