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family room
:
be used to child play
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to child play
1.00
be used to play game
0.81
be used to play music
0.78
be used to play board game
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.65
Plausible(
family room
,
be used to child play
)
⋁
Evidence:
0.27
¬ Salient(
family room
,
be used to child play
)
Similarity expansion
0.57
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.76
Evidence:
0.27
Salient(
family room
,
be used to child play
)
⋁
Evidence:
0.17
¬ Salient(
family room
,
be used to play board game
)
0.54
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.81
Evidence:
0.65
Plausible(
family room
,
be used to child play
)
⋁
Evidence:
0.61
¬ Plausible(
family room
,
be used to play game
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.81
Evidence:
0.59
Typical(
family room
,
be used to child play
)
⋁
Evidence:
0.54
¬ Typical(
family room
,
be used to play game
)
0.53
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.78
Evidence:
0.65
Plausible(
family room
,
be used to child play
)
⋁
Evidence:
0.57
¬ Plausible(
family room
,
be used to play music
)
0.53
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.81
Evidence:
0.27
Salient(
family room
,
be used to child play
)
⋁
Evidence:
0.31
¬ Salient(
family room
,
be used to play game
)
0.52
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.78
Evidence:
0.59
Typical(
family room
,
be used to child play
)
⋁
Evidence:
0.55
¬ Typical(
family room
,
be used to play music
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.76
Evidence:
0.65
Plausible(
family room
,
be used to child play
)
⋁
Evidence:
0.58
¬ Plausible(
family room
,
be used to play board game
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.76
Evidence:
0.38
Remarkable(
family room
,
be used to child play
)
⋁
Evidence:
0.39
¬ Remarkable(
family room
,
be used to play board game
)
0.48
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.78
Evidence:
0.27
Salient(
family room
,
be used to child play
)
⋁
Evidence:
0.38
¬ Salient(
family room
,
be used to play music
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.76
Evidence:
0.59
Typical(
family room
,
be used to child play
)
⋁
Evidence:
0.67
¬ Typical(
family room
,
be used to play board game
)
0.40
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.81
Evidence:
0.38
Remarkable(
family room
,
be used to child play
)
⋁
Evidence:
0.67
¬ Remarkable(
family room
,
be used to play game
)
0.38
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.78
Evidence:
0.38
Remarkable(
family room
,
be used to child play
)
⋁
Evidence:
0.71
¬ Remarkable(
family room
,
be used to play music
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.27
Salient(
family room
,
be used to child play
)
⋁
Evidence:
0.59
¬ Typical(
family room
,
be used to child play
)
⋁
Evidence:
0.38
¬ Remarkable(
family room
,
be used to child play
)
Typical implies Plausible
0.38
Rule weight:
0.48
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.65
Plausible(
family room
,
be used to child play
)
⋁
Evidence:
0.59
¬ Typical(
family room
,
be used to child play
)