family room: be used to child play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to child play 1.00
be used to play game 0.81
be used to play music 0.78
be used to play board game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Plausible(family room, be used to child play)
Evidence: 0.27
¬ Salient(family room, be used to child play)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.27
Salient(family room, be used to child play)
Evidence: 0.17
¬ Salient(family room, be used to play board game)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.65
Plausible(family room, be used to child play)
Evidence: 0.61
¬ Plausible(family room, be used to play game)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.59
Typical(family room, be used to child play)
Evidence: 0.54
¬ Typical(family room, be used to play game)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.65
Plausible(family room, be used to child play)
Evidence: 0.57
¬ Plausible(family room, be used to play music)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.27
Salient(family room, be used to child play)
Evidence: 0.31
¬ Salient(family room, be used to play game)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.59
Typical(family room, be used to child play)
Evidence: 0.55
¬ Typical(family room, be used to play music)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.65
Plausible(family room, be used to child play)
Evidence: 0.58
¬ Plausible(family room, be used to play board game)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.38
Remarkable(family room, be used to child play)
Evidence: 0.39
¬ Remarkable(family room, be used to play board game)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.27
Salient(family room, be used to child play)
Evidence: 0.38
¬ Salient(family room, be used to play music)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.59
Typical(family room, be used to child play)
Evidence: 0.67
¬ Typical(family room, be used to play board game)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.38
Remarkable(family room, be used to child play)
Evidence: 0.67
¬ Remarkable(family room, be used to play game)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.38
Remarkable(family room, be used to child play)
Evidence: 0.71
¬ Remarkable(family room, be used to play music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.27
Salient(family room, be used to child play)
Evidence: 0.59
¬ Typical(family room, be used to child play)
Evidence: 0.38
¬ Remarkable(family room, be used to child play)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.65
Plausible(family room, be used to child play)
Evidence: 0.59
¬ Typical(family room, be used to child play)