family room: be used to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play game 1.00
be used to game 0.97
be used to play board game 0.91
be used to play music 0.83
be used to child play 0.81
be used to play card 0.79
be used to play pool 0.78
be used to play piano 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.31
¬ Salient(family room, be used to play game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.17
¬ Salient(family room, be used to play board game)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.67
Remarkable(family room, be used to play game)
Evidence: 0.39
¬ Remarkable(family room, be used to play board game)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.67
Remarkable(family room, be used to play game)
Evidence: 0.57
¬ Remarkable(family room, be used to game)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.02
¬ Salient(family room, be used to play pool)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.67
Remarkable(family room, be used to play game)
Evidence: 0.05
¬ Remarkable(family room, be used to play pool)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.54
Typical(family room, be used to play game)
Evidence: 0.51
¬ Typical(family room, be used to game)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.67
Remarkable(family room, be used to play game)
Evidence: 0.11
¬ Remarkable(family room, be used to play piano)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.05
¬ Salient(family room, be used to play piano)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.68
¬ Plausible(family room, be used to game)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.58
¬ Plausible(family room, be used to play board game)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.67
Remarkable(family room, be used to play game)
Evidence: 0.38
¬ Remarkable(family room, be used to child play)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.67
Remarkable(family room, be used to play game)
Evidence: 0.33
¬ Remarkable(family room, be used to play card)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.20
¬ Salient(family room, be used to play card)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.44
¬ Salient(family room, be used to game)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.27
¬ Salient(family room, be used to child play)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.47
¬ Plausible(family room, be used to play card)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.57
¬ Plausible(family room, be used to play music)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.67
Remarkable(family room, be used to play game)
Evidence: 0.71
¬ Remarkable(family room, be used to play music)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.54
Typical(family room, be used to play game)
Evidence: 0.67
¬ Typical(family room, be used to play board game)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.54
Typical(family room, be used to play game)
Evidence: 0.55
¬ Typical(family room, be used to play music)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.38
¬ Salient(family room, be used to play music)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.65
¬ Plausible(family room, be used to child play)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.55
¬ Plausible(family room, be used to play piano)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.54
Typical(family room, be used to play game)
Evidence: 0.59
¬ Typical(family room, be used to child play)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.63
¬ Plausible(family room, be used to play pool)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.54
Typical(family room, be used to play game)
Evidence: 0.79
¬ Typical(family room, be used to play card)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.54
Typical(family room, be used to play game)
Evidence: 0.88
¬ Typical(family room, be used to play pool)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.54
Typical(family room, be used to play game)
Evidence: 0.88
¬ Typical(family room, be used to play piano)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.31
Salient(family room, be used to play game)
Evidence: 0.54
¬ Typical(family room, be used to play game)
Evidence: 0.67
¬ Remarkable(family room, be used to play game)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.61
Plausible(family room, be used to play game)
Evidence: 0.54
¬ Typical(family room, be used to play game)