family room: be used to play music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play music 1.00
be used to listen to music 0.87
be used to play piano 0.86
be used to play game 0.83
be used to child play 0.78
be used to play board game 0.78
be used to game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.38
¬ Salient(family room, be used to play music)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.71
Remarkable(family room, be used to play music)
Evidence: 0.11
¬ Remarkable(family room, be used to play piano)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.38
Salient(family room, be used to play music)
Evidence: 0.05
¬ Salient(family room, be used to play piano)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.71
Remarkable(family room, be used to play music)
Evidence: 0.51
¬ Remarkable(family room, be used to listen to music)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.39
¬ Plausible(family room, be used to listen to music)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.38
Salient(family room, be used to play music)
Evidence: 0.17
¬ Salient(family room, be used to play board game)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.71
Remarkable(family room, be used to play music)
Evidence: 0.38
¬ Remarkable(family room, be used to child play)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.71
Remarkable(family room, be used to play music)
Evidence: 0.39
¬ Remarkable(family room, be used to play board game)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.38
Salient(family room, be used to play music)
Evidence: 0.34
¬ Salient(family room, be used to listen to music)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.38
Salient(family room, be used to play music)
Evidence: 0.31
¬ Salient(family room, be used to play game)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.71
Remarkable(family room, be used to play music)
Evidence: 0.67
¬ Remarkable(family room, be used to play game)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.55
¬ Plausible(family room, be used to play piano)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.38
Salient(family room, be used to play music)
Evidence: 0.27
¬ Salient(family room, be used to child play)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.71
Remarkable(family room, be used to play music)
Evidence: 0.57
¬ Remarkable(family room, be used to game)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.55
Typical(family room, be used to play music)
Evidence: 0.54
¬ Typical(family room, be used to play game)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.61
¬ Plausible(family room, be used to play game)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.58
¬ Plausible(family room, be used to play board game)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.55
Typical(family room, be used to play music)
Evidence: 0.51
¬ Typical(family room, be used to game)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.55
Typical(family room, be used to play music)
Evidence: 0.59
¬ Typical(family room, be used to child play)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.65
¬ Plausible(family room, be used to child play)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.55
Typical(family room, be used to play music)
Evidence: 0.80
¬ Typical(family room, be used to listen to music)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.38
Salient(family room, be used to play music)
Evidence: 0.44
¬ Salient(family room, be used to game)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.55
Typical(family room, be used to play music)
Evidence: 0.67
¬ Typical(family room, be used to play board game)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.68
¬ Plausible(family room, be used to game)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.86
Evidence: 0.55
Typical(family room, be used to play music)
Evidence: 0.88
¬ Typical(family room, be used to play piano)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.38
Salient(family room, be used to play music)
Evidence: 0.55
¬ Typical(family room, be used to play music)
Evidence: 0.71
¬ Remarkable(family room, be used to play music)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.57
Plausible(family room, be used to play music)
Evidence: 0.55
¬ Typical(family room, be used to play music)